#include <stdint.h>
+#include <cstdio>
+
#include "ardour/interpolation.h"
using namespace ARDOUR;
+
nframes_t
-LinearInterpolation::interpolate (nframes_t nframes, Sample *input, Sample *output)
+LinearInterpolation::interpolate (int channel, nframes_t nframes, Sample *input, Sample *output)
{
- // the idea is that when the speed is not 1.0, we have to
- // interpolate between samples and then we have to store where we thought we were.
- // rather than being at sample N or N+1, we were at N+0.8792922
-
// index in the input buffers
nframes_t i = 0;
} else {
acceleration = 0.0;
}
-
+
+ distance = phase[channel];
for (nframes_t outsample = 0; outsample < nframes; ++outsample) {
- i = distance;
+ i = floor(distance);
Sample fractional_phase_part = distance - i;
+ if (fractional_phase_part >= 1.0) {
+ fractional_phase_part -= 1.0;
+ i++;
+ }
if (input && output) {
- // Linearly interpolate into the output buffer
+ // Linearly interpolate into the output buffer
output[outsample] =
input[i] * (1.0f - fractional_phase_part) +
input[i+1] * fractional_phase_part;
}
- distance += _speed + acceleration;
+ distance += _speed + acceleration;
}
- i = (distance + 0.5L);
- // playback distance
+ i = floor(distance);
+ phase[channel] = distance - floor(distance);
+
return i;
}
+
+nframes_t
+CubicInterpolation::interpolate (int channel, nframes_t nframes, Sample *input, Sample *output)
+{
+ // index in the input buffers
+ nframes_t i = 0;
+
+ double acceleration;
+ double distance = 0.0;
+
+ if (_speed != _target_speed) {
+ acceleration = _target_speed - _speed;
+ } else {
+ acceleration = 0.0;
+ }
+
+ distance = phase[channel];
+ for (nframes_t outsample = 0; outsample < nframes; ++outsample) {
+ i = floor(distance);
+ Sample fractional_phase_part = distance - i;
+ if (fractional_phase_part >= 1.0) {
+ fractional_phase_part -= 1.0;
+ i++;
+ }
+
+ if (input && output) {
+ // Cubically interpolate into the output buffer
+ output[outsample] = cube_interp(fractional_phase_part, input[i-1], input[i], input[i+1], input[i+2]);
+ }
+ distance += _speed + acceleration;
+ }
+
+ i = floor(distance);
+ phase[channel] = distance - floor(distance);
+
+ return i;
+}