+/*
+ Copyright (C) 2012 Paul Davis
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
#include <stdint.h>
#include <cstdio>
inm1 = input[i];
}
- } else {
-
- /* not sure that this is ever utilized - it implies that one of the input/output buffers is missing */
+ i = floor(distance);
+ phase[channel] = distance - floor(distance);
+ } else {
+ /* used to calculate play-distance with acceleration (silent roll)
+ * (use same algorithm as real playback for identical rounding/floor'ing)
+ */
for (framecnt_t outsample = 0; outsample < nframes; ++outsample) {
distance += _speed + acceleration;
}
+ i = floor(distance);
}
- i = floor(distance);
- phase[channel] = distance - floor(distance);
-
return i;
}