assert (_end >= 0);
}
+/** Construct a new Location, giving it the position lock style determined by glue-new-markers-to-bars-and-beats */
Location::Location (Session& s, framepos_t sample_start, framepos_t sample_end, const std::string &name, Flags bits)
: SessionHandleRef (s)
, _name (name)
, _end (sample_end)
, _flags (bits)
, _locked (false)
- , _position_lock_style (AudioTime)
+ , _position_lock_style (s.config.get_glue_new_markers_to_bars_and_beats() ? MusicTime : AudioTime)
{
recompute_bbt_from_frames ();
/* Note: _position_lock_style is initialised above in case set_state doesn't set it
(for 2.X session file compatibility).
*/
-
+
if (set_state (node, Stateful::loading_state_version)) {
throw failed_constructor ();
}
assert (_start >= 0);
assert (_end >= 0);
-
+
return 0;
}
-
+
if (s != _start) {
framepos_t const old = _start;
-
+
_start = s;
if (allow_bbt_recompute) {
recompute_bbt_from_frames ();
}
assert (_start >= 0);
-
+
return 0;
}
return -1;
}
}
-
+
if (is_mark()) {
if (_start != e) {
_start = e;
assert (_start >= 0);
assert (_end >= 0);
-
+
return 0;
}
if (e != _end) {
framepos_t const old = _end;
-
+
_end = e;
if (allow_bbt_recompute) {
recompute_bbt_from_frames ();
return -1;
}
- if ((prop = node.property ("id")) == 0) {
+ if (!set_id (node)) {
warning << _("XML node for Location has no ID information") << endmsg;
- } else {
- _id = prop->value ();
}
if ((prop = node.property ("name")) == 0) {
if (_position_lock_style != MusicTime) {
return;
}
-
- _session.tempo_map().bbt_time (_start, _bbt_start);
- _session.tempo_map().bbt_time (_end, _bbt_end);
+
+ _session.bbt_time (_start, _bbt_start);
+ _session.bbt_time (_end, _bbt_end);
}
void
Locations::add (Location *loc, bool make_current)
{
assert (loc);
-
+
{
Glib::Mutex::Lock lm (lock);
locations.push_back (loc);
XMLProperty const * prop_id = (*niter)->property ("id");
assert (prop_id);
PBD::ID id (prop_id->value ());
-
+
LocationList::const_iterator i = locations.begin();
while (i != locations.end () && (*i)->id() != id) {
++i;
Locations::marks_either_side (framepos_t const frame, framepos_t& before, framepos_t& after) const
{
before = after = max_framepos;
-
+
LocationList locs;
{
}
/* Get a list of positions; don't store any that are exactly on our requested position */
-
+
std::list<framepos_t> positions;
for (LocationList::const_iterator i = locs.begin(); i != locs.end(); ++i) {
/* none before */
return;
}
-
+
--i;
before = *i;
}