#include <boost/utility.hpp>
+#include "pbd/pathscanner.h"
#include "pbd/compose.h"
#include "pbd/error.h"
#include "pbd/xml++.h"
#include "ardour/types.h"
#include "ardour/utils.h"
#include "ardour/worker.h"
+#include "ardour/lv2_bundled_search_path.h"
#include "i18n.h"
#include <locale.h>
LV2World ();
~LV2World ();
+ void load_bundled_plugins();
+
LilvWorld* world;
LilvNode* atom_AtomPort;
LilvNode* time_Position;
LilvNode* ui_GtkUI;
LilvNode* ui_external;
+
+private:
+ bool _bundle_checked;
};
static LV2World _world;
return -1;
}
+#ifndef NO_PLUGIN_STATE
+
if (version < 3000) {
nodes = node.children("port");
} else {
}
latency_compute_run();
+#endif
return Plugin::set_state(node, version);
}
return port;
}
+static bool lv2_filter (const string& str, void *arg)
+{
+ /* Not a dotfile, has a prefix before a period, suffix is "lv2" */
+
+ return str[0] != '.' && (str.length() > 3 && str.find (".lv2") == (str.length() - 4));
+}
+
+
LV2World::LV2World()
: world(lilv_world_new())
+ , _bundle_checked(false)
{
lilv_world_load_all(world);
+
atom_AtomPort = lilv_new_uri(world, LV2_ATOM__AtomPort);
atom_Chunk = lilv_new_uri(world, LV2_ATOM__Chunk);
atom_Sequence = lilv_new_uri(world, LV2_ATOM__Sequence);
lilv_node_free(atom_AtomPort);
}
+void
+LV2World::load_bundled_plugins()
+{
+ if (!_bundle_checked) {
+ cout << "Scanning folders for bundled LV2s: " << ARDOUR::lv2_bundled_search_path().to_string() << endl;
+ PathScanner scanner;
+ vector<string *> *plugin_objects = scanner (ARDOUR::lv2_bundled_search_path().to_string(), lv2_filter, 0, true, true);
+ if (plugin_objects) {
+ for ( vector<string *>::iterator x = plugin_objects->begin(); x != plugin_objects->end (); ++x) {
+#ifdef WINDOWS
+ string uri = "file:///" + **x + "/";
+#else
+ string uri = "file://" + **x + "/";
+#endif
+ LilvNode *node = lilv_new_uri(world, uri.c_str());
+ lilv_world_load_bundle(world, node);
+ lilv_node_free(node);
+ }
+ }
+ delete (plugin_objects);
+
+ _bundle_checked = true;
+ }
+}
+
LV2PluginInfo::LV2PluginInfo (const void* c_plugin)
: _c_plugin(c_plugin)
{
PluginInfoList*
LV2PluginInfo::discover()
{
+ _world.load_bundled_plugins();
+
PluginInfoList* plugs = new PluginInfoList;
const LilvPlugins* plugins = lilv_world_get_all_plugins(_world.world);