LV2_Atom_Forge_Frame sample;
#ifdef HAVE_LV2_1_10_0
lv2_atom_forge_object(forge, &sample, 0, urids.time_Position);
- lv2_atom_forge_key(forge, urids.time_sample);
+ lv2_atom_forge_key(forge, urids.time_frame);
lv2_atom_forge_long(forge, position);
lv2_atom_forge_key(forge, urids.time_speed);
lv2_atom_forge_float(forge, speed);
lv2_atom_forge_float(forge, bpm);
#else
lv2_atom_forge_blank(forge, &sample, 1, urids.time_Position);
- lv2_atom_forge_property_head(forge, urids.time_sample, 0);
+ lv2_atom_forge_property_head(forge, urids.time_frame, 0);
lv2_atom_forge_long(forge, position);
lv2_atom_forge_property_head(forge, urids.time_speed, 0);
lv2_atom_forge_float(forge, speed);