, last_program_message_time (-1)
, last_delivered_program (-1)
, last_delivered_bank (-1)
-
+
{
/* catch any add/remove/clear etc. for all Locations */
_session.locations()->changed.connect_same_thread (*this, boost::bind (&MIDISceneChanger::locations_changed, this));
if (msc->bank() >= 0) {
have_seen_bank_changes = true;
}
-
+
scenes.insert (std::make_pair ((*l)->start(), msc));
}
}
}
Glib::Threads::RWLock::ReaderLock lm (scene_lock, Glib::Threads::TRY_LOCK);
-
+
if (!lm.locked()) {
return;
}
if (i->first >= end) {
break;
}
-
+
rt_deliver (mbuf, i->first - start, i->second);
-
+
++i;
}
}
if (scenes.empty()) {
return;
}
-
+
Scenes::const_iterator i = scenes.lower_bound (pos);
-
+
if (i != scenes.end()) {
if (i->first != pos) {
if (msc->program() != last_delivered_program || msc->bank() != last_delivered_bank) {
non_rt_deliver (msc);
}
-}
+}
void
MIDISceneChanger::set_input_port (MIDI::Port* mp)
input_port = mp;
incoming_connections.drop_connections();
-
+
if (input_port) {
-
+
/* midi port is asynchronous. MIDI parsing will be carried out
* by the MIDI UI thread which will emit the relevant signals
* and thus invoke our callbacks as necessary.
if (!loc) {
/* create a new marker at the desired position */
-
+
std::string new_name;
if (!locations->next_available_name (new_name, _("Scene "))) {
std::cerr << "No new marker name available\n";
return;
}
-
+
loc = new Location (_session, time, time, new_name, Location::IsMark);
new_mark = true;
}
}
loc->set_scene_change (boost::shared_ptr<MIDISceneChange> (msc));
-
+
/* this will generate a "changed" signal to be emitted by locations,
and we will call ::gather() to update our list of MIDI events.
*/