AudioBuffer& dst = outbufs.get_audio(0);
- if (gain_coeff == 0.0f) {
+ if (gain_coeff == GAIN_COEFF_ZERO) {
/* gain was zero, so make it silent */
dst.silence (nframes);
- } else if (gain_coeff == 1.0f){
+ } else if (gain_coeff == GAIN_COEFF_UNITY){
/* mix all input buffers into the output */
if (!(as & Play || ((as & Touch) && !_panner->touching()))) {
// Speed quietning
- gain_t gain_coeff = 1.0;
+ gain_t gain_coeff = GAIN_COEFF_UNITY;
if (fabsf(_session.transport_speed()) > 1.5f && Config->get_quieten_at_speed ()) {
gain_coeff = speed_quietning;