#include "ardour/port.h"
#include "ardour/port_engine.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace std;
using namespace ARDOUR;
PBD::Signal2<void,boost::shared_ptr<Port>, boost::shared_ptr<Port> > Port::PostDisconnect;
PBD::Signal0<void> Port::PortDrop;
+PBD::Signal0<void> Port::PortSignalDrop;
bool Port::_connecting_blocked = false;
pframes_t Port::_global_port_buffer_offset = 0;
}
PortDrop.connect_same_thread (drop_connection, boost::bind (&Port::drop, this));
+ PortSignalDrop.connect_same_thread (drop_connection, boost::bind (&Port::signal_drop, this));
+ port_manager->PortConnectedOrDisconnected.connect_same_thread (engine_connection,
+ boost::bind (&Port::port_connected_or_disconnected, this, _1, _3, _5));
}
/** Port destructor */
return "";
}
+bool
+Port::set_pretty_name(const std::string& n)
+{
+ if (_port_handle) {
+ if (0 == port_engine.set_port_property (_port_handle,
+ "http://jackaudio.org/metadata/pretty-name", n, ""))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void
+Port::signal_drop ()
+{
+ engine_connection.disconnect ();
+}
+
void
Port::drop ()
{
}
}
+void
+Port::port_connected_or_disconnected (boost::weak_ptr<Port> w0, boost::weak_ptr<Port> w1, bool con)
+{
+ if (con) {
+ /* we're only interested in disconnect */
+ return;
+ }
+ boost::shared_ptr<Port> p0 = w0.lock ();
+ boost::shared_ptr<Port> p1 = w1.lock ();
+ /* a cheaper, less hacky way to do boost::shared_from_this() ... */
+ boost::shared_ptr<Port> pself = AudioEngine::instance()->get_port_by_name (name());
+
+ if (p0 == pself) {
+ PostDisconnect (p0, p1); // emit signal
+ }
+ if (p1 == pself) {
+ PostDisconnect (p1, p0); // emit signal
+ }
+}
+
/** @return true if this port is connected to anything */
bool
Port::connected () const
{
if (_port_handle) {
+ std::vector<std::string> connections;
+ get_connections (connections);
+
port_engine.disconnect_all (_port_handle);
_connections.clear ();
/* a cheaper, less hacky way to do boost::shared_from_this() ...
*/
boost::shared_ptr<Port> pself = port_manager->get_port_by_name (name());
- PostDisconnect (pself, boost::shared_ptr<Port>()); // emit signal
+ for (vector<string>::const_iterator c = connections.begin(); c != connections.end() && pself; ++c) {
+ boost::shared_ptr<Port> pother = AudioEngine::instance()->get_port_by_name (*c);
+ if (pother) {
+ PostDisconnect (pself, pother); // emit signal
+ }
+ }
}
return 0;
_connections.erase (other);
}
- /* a cheaper, less hacky way to do boost::shared_from_this() ...
- */
+ /* a cheaper, less hacky way to do boost::shared_from_this() ... */
boost::shared_ptr<Port> pself = AudioEngine::instance()->get_port_by_name (name());
boost::shared_ptr<Port> pother = AudioEngine::instance()->get_port_by_name (other);
reset ();
+ port_manager->PortConnectedOrDisconnected.connect_same_thread (engine_connection,
+ boost::bind (&Port::port_connected_or_disconnected, this, _1, _3, _5));
return 0;
}
int
Port::set_state (const XMLNode& node, int)
{
- const XMLProperty* prop;
+ XMLProperty const * prop;
if (node.name() != state_node_name) {
return -1;