using namespace ARDOUR;
AudioEngine* Port::_engine = 0;
-nframes_t Port::_port_offset = 0;
nframes_t Port::_buffer_size = 0;
+bool Port::_connecting_blocked = false;
/** @param n Port short name */
Port::Port (std::string const & n, DataType t, Flags f)
c.push_back (jc[i]);
++n;
}
- free (jc);
+
+ jack_free (jc);
}
return n;
int r = 0;
+ if (_connecting_blocked) {
+ return r;
+ }
+
if (sends_output ()) {
r = jack_connect (_engine->jack (), this_shrt.c_str (), other_shrt.c_str ());
} else {
_connections.erase (other);
}
-return r;
+ return r;
}
jack_port_set_latency (_jack_port, n);
}
+bool
+Port::physically_connected () const
+{
+ const char** jc = jack_port_get_connections (_jack_port);
+
+ if (jc) {
+ for (int i = 0; jc[i]; ++i) {
+
+ jack_port_t* port = jack_port_by_name (_engine->jack(), jc[i]);
+
+ if (port && (jack_port_flags (port) & JackPortIsPhysical)) {
+ jack_free (jc);
+ return true;
+ }
+ }
+
+ jack_free (jc);
+ }
+
+ return false;
+}
+