using namespace ARDOUR;
AudioEngine* Port::_engine = 0;
-nframes_t Port::_buffer_size = 0;
+pframes_t Port::_buffer_size = 0;
bool Port::_connecting_blocked = false;
/** @param n Port short name */
#endif
}
-nframes_t
+framecnt_t
Port::total_latency () const
{
jack_client_t* jack = _engine->jack();
}
void
-Port::set_latency (nframes_t n)
+Port::set_latency (framecnt_t n)
{
jack_port_set_latency (_jack_port, n);
}