_position_lock_style = ps;
if (_position_lock_style == MusicTime) {
- _session.bbt_time (_position, _bbt_time);
+ _beat = _session.tempo_map().beat_at_frame (_position);
}
send_change (Properties::position_lock_style);
if (!pl || _position_lock_style != MusicTime) {
return;
}
-
TempoMap& map (_session.tempo_map());
- framepos_t pos = map.frame_time (_bbt_time);
+ framepos_t pos = map.frame_at_beat (_beat);
set_position_internal (pos, false);
/* do this even if the position is the same. this helps out
Region::recompute_position_from_lock_style ()
{
if (_position_lock_style == MusicTime) {
- _session.bbt_time (_position, _bbt_time);
+ _beat = _session.tempo_map().beat_at_frame (_position);
}
}
if (_position_lock_style != AudioTime) {
stringstream str;
- str << _bbt_time;
- node->add_property ("bbt-position", str.str());
+ str << _beat;
+ node->add_property ("beat", str.str());
}
for (uint32_t n=0; n < _sources.size(); ++n) {
Region::_set_state (const XMLNode& node, int /*version*/, PropertyChange& what_changed, bool send)
{
XMLProperty const * prop;
+ Timecode::BBT_Time bbt_time;
Stateful::save_extra_xml (node);
_position_lock_style = AudioTime;
} else {
if (sscanf (prop->value().c_str(), "%d|%d|%d",
- &_bbt_time.bars,
- &_bbt_time.beats,
- &_bbt_time.ticks) != 3) {
+ &bbt_time.bars,
+ &bbt_time.beats,
+ &bbt_time.ticks) != 3) {
+ _position_lock_style = AudioTime;
+ }
+ _beat = _session.tempo_map().bbt_to_beats (bbt_time);
+ }
+ }
+
+ if (_position_lock_style == MusicTime) {
+ if ((prop = node.property ("beat")) == 0) {
+ /* missing BBT info, revert to audio time locking */
+ _position_lock_style = AudioTime;
+ } else {
+ if (sscanf (prop->value().c_str(), "%lf", &_beat) != 1) {
_position_lock_style = AudioTime;
}
}