if (_session.transport_speed() > 1.5f || _session.transport_speed() < -1.5f) {
pan (bufs, nbufs, nframes, offset, speed_quietning);
} else {
- // cerr << "panner state = " << _panner->automation_state() << endl;
+ // cerr << _name << " panner state = " << _panner->automation_state() << endl;
if (!_panner->empty() &&
(_panner->automation_state() & Play ||
((_panner->automation_state() & Touch) && !_panner->touching()))) {