SceneChange::SceneChange ()
: _color (out_of_bound_color)
+ , _active (true)
{
}
void
-SceneChange::set_color (uint32_t c)
+SceneChange::set_color (uint32_t c)
{
_color = c;
ColorChanged (); /* EMIT SIGNAL */
{
return _color;
}
+
+void
+SceneChange::set_active (bool yn)
+{
+ if (_active != yn) {
+ _active = yn;
+ ActiveChanged (); /* EMIT SIGNAL */
+ }
+}