Searchpath spath(user_config_directory ());
spath += ardour_dll_directory ();
spath.add_subdirectory_to_paths (surfaces_dir_name);
-
+
spath += Searchpath(Glib::getenv(surfaces_env_variable_name));
return spath;
}
return spath;
}
+Searchpath
+lua_search_path ()
+{
+ Searchpath spath (ardour_data_search_path());
+ spath.add_subdirectory_to_paths(lua_dir_name);
+
+ return spath;
+}
+
#ifdef PLATFORM_WINDOWS
const char*