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don't load history till all objects have reset state (post engine running)
[ardour.git]
/
libs
/
ardour
/
session.cc
diff --git
a/libs/ardour/session.cc
b/libs/ardour/session.cc
index 7e3b06165672113d9d615c29f7d694520e0b9337..0cc00bc754325d0baf7d6a29829bc9e6ffcb7fb8 100644
(file)
--- a/
libs/ardour/session.cc
+++ b/
libs/ardour/session.cc
@@
-835,6
+835,11
@@
Session::when_engine_running ()
}
}
+
+ /* its safe to do this now */
+
+ restore_history (snap_name());
+
_state_of_the_state = StateOfTheState (_state_of_the_state & ~(CannotSave|Dirty));
/* hook us up to the engine */