don't load history till all objects have reset state (post engine running)
[ardour.git] / libs / ardour / session.cc
index 7e3b06165672113d9d615c29f7d694520e0b9337..0cc00bc754325d0baf7d6a29829bc9e6ffcb7fb8 100644 (file)
@@ -835,6 +835,11 @@ Session::when_engine_running ()
                }
        }
 
+
+       /* its safe to do this now */
+
+       restore_history (snap_name());
+       
        _state_of_the_state = StateOfTheState (_state_of_the_state & ~(CannotSave|Dirty));
 
        /* hook us up to the engine */