/** Called for each range that is being exported */
int
-Session::start_audio_export (framepos_t position, bool realtime)
+Session::start_audio_export (framepos_t position, bool realtime, bool region_export)
{
if (!_exporting) {
pre_export ();
}
_realtime_export = realtime;
+ _region_export = region_export;
- if (realtime) {
+ if (region_export) {
+ _export_preroll = 0;
+ }
+ else if (realtime) {
_export_preroll = nominal_frame_rate ();
} else {
_export_preroll = Config->get_export_preroll() * nominal_frame_rate ();
*/
_export_latency = worst_track_latency ();
+ if (region_export) {
+ _export_latency = 0;
+ }
+
/* We're about to call Track::seek, so the butler must have finished everything
up otherwise it could be doing do_refill in its thread while we are doing
it here.
return -1;
}
+ _engine.Freewheel.connect_same_thread (export_freewheel_connection, boost::bind (&Session::process_export_fw, this, _1));
+
if (_realtime_export) {
Glib::Threads::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
_export_rolling = true;
process_function = &Session::process_export_fw;
return 0;
} else {
- _engine.Freewheel.connect_same_thread (export_freewheel_connection, boost::bind (&Session::process_export_fw, this, _1));
_export_rolling = true;
return _engine.freewheel (true);
}
stop_audio_export ();
}
- if (_export_rolling) {
- /* make sure we've caught up with disk i/o, since
- we're running faster than realtime c/o JACK.
- */
- _butler->wait_until_finished ();
+ /* for Region Raw or Fades, we can skip this
+ * RegionExportChannelFactory::update_buffers() does not care
+ * about anything done here
+ */
+ if (!_region_export) {
+ if (_export_rolling) {
+ if (!_realtime_export) {
+ /* make sure we've caught up with disk i/o, since
+ * we're running faster than realtime c/o JACK.
+ */
+ _butler->wait_until_finished ();
+ }
+
+ /* do the usual stuff */
- /* do the usual stuff */
+ process_without_events (nframes);
- process_without_events (nframes);
+ } else if (_realtime_export) {
+ fail_roll (nframes); // somehow we need to silence _ALL_ output buffers
+ }
}
try {
void
Session::process_export_fw (pframes_t nframes)
{
+ const bool need_buffers = _engine.freewheeling ();
if (_export_preroll > 0) {
- if (!_realtime_export) {
+ if (need_buffers) {
_engine.main_thread()->get_buffers ();
}
fail_roll (nframes);
- if (!_realtime_export) {
+ if (need_buffers) {
_engine.main_thread()->drop_buffers ();
}
if (_export_latency > 0) {
framepos_t remain = std::min ((framepos_t)nframes, _export_latency);
- if (!_realtime_export) {
+ if (need_buffers) {
_engine.main_thread()->get_buffers ();
}
process_without_events (remain);
- if (!_realtime_export) {
+ if (need_buffers) {
_engine.main_thread()->drop_buffers ();
}
return;
}
}
- if (!_realtime_export) {
+
+ if (need_buffers) {
_engine.main_thread()->get_buffers ();
}
process_export (nframes);
- if (!_realtime_export) {
+ if (need_buffers) {
_engine.main_thread()->drop_buffers ();
}
if (_realtime_export) {
Glib::Threads::Mutex::Lock lm (AudioEngine::instance()->process_lock ());
process_function = &Session::process_with_events;
- } else {
- _engine.freewheel (false);
- export_freewheel_connection.disconnect();
}
+ _engine.freewheel (false);
+ export_freewheel_connection.disconnect();
_mmc->enable_send (_pre_export_mmc_enabled);