_state_of_the_state = StateOfTheState (_state_of_the_state | Dirty);
-
if (!was_dirty) {
DirtyChanged(); /* EMIT SIGNAL */
}
}
-
void
Session::set_clean ()
{
_state_of_the_state = Clean;
-
if (was_dirty) {
DirtyChanged(); /* EMIT SIGNAL */
}
}
}
-
_path = to_dir;
set_snapshot_name (saveas.new_name);
_name = saveas.new_name;