xfade_model = ShortCrossfade;
destructive_index = 0;
- /* allocate conversion buffers */
- _conversion_buffers[ButlerContext] = new char[AudioDiskstream::disk_io_frames() * 4];
- _conversion_buffers[TransportContext] = new char[AudioDiskstream::disk_io_frames() * 4];
AudioDiskstream::allocate_working_buffers();
/* default short fade = 15ms */