#include "pbd/enumwriter.h"
#include "pbd/pthread_utils.h"
#include "pbd/memento_command.h"
+#include "pbd/stacktrace.h"
#include "midi++/mmc.h"
#include "midi++/port.h"
-#include "midi++/manager.h"
#include "ardour/audioengine.h"
#include "ardour/auditioner.h"
#include "ardour/click.h"
#include "ardour/debug.h"
#include "ardour/location.h"
+#include "ardour/profile.h"
+#include "ardour/scene_changer.h"
#include "ardour/session.h"
#include "ardour/slave.h"
#include "ardour/operations.h"
seamless = Config->get_seamless_loop ();
- if (dynamic_cast<JACK_Slave*>(new_slave)) {
+ if (dynamic_cast<Engine_Slave*>(new_slave)) {
/* JACK cannot support seamless looping at present */
Config->set_seamless_loop (false);
} else {
}
void
-Session::request_play_loop (bool yn, bool leave_rolling)
+Session::request_play_loop (bool yn, bool change_transport_roll)
{
SessionEvent* ev;
Location *location = _locations->auto_loop_location();
+ double target_speed;
if (location == 0 && yn) {
error << _("Cannot loop - no loop range defined")
return;
}
- ev = new SessionEvent (SessionEvent::SetLoop, SessionEvent::Add, SessionEvent::Immediate, 0, (leave_rolling ? 1.0 : 0.0), yn);
- DEBUG_TRACE (DEBUG::Transport, string_compose ("Request set loop = %1, leave rolling ? %2\n", yn, leave_rolling));
+ if (change_transport_roll) {
+ if (transport_rolling()) {
+ /* start looping at current speed */
+ target_speed = transport_speed ();
+ } else {
+ /* currently stopped */
+ if (yn) {
+ /* start looping at normal speed */
+ target_speed = 1.0;
+ } else {
+ target_speed = 0.0;
+ }
+ }
+ } else {
+ /* leave the speed alone */
+ target_speed = transport_speed ();
+ }
+
+ ev = new SessionEvent (SessionEvent::SetLoop, SessionEvent::Add, SessionEvent::Immediate, 0, target_speed, yn);
+ DEBUG_TRACE (DEBUG::Transport, string_compose ("Request set loop = %1, change roll state ? %2\n", yn, change_transport_roll));
queue_event (ev);
- if (!leave_rolling && !yn && Config->get_seamless_loop() && transport_rolling()) {
- // request an immediate locate to refresh the tracks
- // after disabling looping
- request_locate (_transport_frame-1, false);
+ if (yn) {
+ if (!change_transport_roll) {
+ if (!transport_rolling()) {
+ /* we're not changing transport state, but we do want
+ to set up position for the new loop. Don't
+ do this if we're rolling already.
+ */
+ request_locate (location->start(), false);
+ }
+ }
+ } else {
+ if (!change_transport_roll && Config->get_seamless_loop() && transport_rolling()) {
+ // request an immediate locate to refresh the tracks
+ // after disabling looping
+ request_locate (_transport_frame-1, false);
+ }
}
}
if (_transport_speed < 0.0f) {
todo = (PostTransportWork (todo | PostTransportStop | PostTransportReverse));
+ _default_transport_speed = 1.0;
} else {
todo = PostTransportWork (todo | PostTransportStop);
}
reset_slave_state ();
- /* XXX hack alert - hot-fix when playing backwards and hitting zero.
- * This is probably not the right place for a long term solution of the issue.
- *
- * "hitting zero should just stop, and even if it didn't, pressing play should put the transport
- * into forward play speed regardless. Nothing else makes sense." (oofus on #ardour, 20121230)
- */
- if (_transport_frame == 0 && _transport_speed < 0 ) {
- _default_transport_speed = 1.0;
- }
-
_transport_speed = 0;
_target_transport_speed = 0;
g_atomic_int_dec_and_test (&_butler->should_do_transport_work);
DEBUG_TRACE (DEBUG::Transport, X_("Butler transport work all done\n"));
+ DEBUG_TRACE (DEBUG::Transport, X_(string_compose ("Frame %1\n", _transport_frame)));
}
void
(*i)->non_realtime_locate (_transport_frame);
}
+ _scene_changer->locate (_transport_frame);
+
/* XXX: it would be nice to generate the new clicks here (in the non-RT thread)
rather than clearing them so that the RT thread has to spend time constructing
them (in Session::click).
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
- if (!(*i)->is_hidden()) {
+ if (!(*i)->is_auditioner()) {
(*i)->set_pending_declick (0);
}
}
if (auto_return_enabled ||
(ptw & PostTransportLocate) ||
(_requested_return_frame >= 0) ||
- synced_to_jack()) {
+ synced_to_engine()) {
if (pending_locate_flush) {
flush_all_inserts ();
}
- if ((auto_return_enabled || synced_to_jack() || _requested_return_frame >= 0) &&
+ if ((auto_return_enabled || synced_to_engine() || _requested_return_frame >= 0) &&
!(ptw & PostTransportLocate)) {
/* no explicit locate queued */
/* explicit return request pre-queued in event list. overrides everything else */
- cerr << "explicit auto-return to " << _requested_return_frame << endl;
-
_transport_frame = _requested_return_frame;
do_locate = true;
/* don't try to handle loop play when synced to JACK */
- if (!synced_to_jack()) {
+ if (!synced_to_engine()) {
Location *location = _locations->auto_loop_location();
*/
if (ptw & PostTransportClearSubstate) {
- _play_range = false;
- unset_play_loop ();
+ unset_play_range ();
+ if (!Config->get_loop_is_mode()) {
+ unset_play_loop ();
+ }
}
/* this for() block can be put inside the previous if() and has the effect of ... ??? what */
have_looped = false;
- if (!_engine.freewheeling()) {
- send_full_time_code (_transport_frame);
+ /* don't bother with this stuff if we're disconnected from the engine,
+ because there will be no process callbacks to deliver stuff from
+ */
+
+ if (_engine.connected() && !_engine.freewheeling()) {
+ // need to queue this in the next RT cycle
+ _send_timecode_update = true;
if (!dynamic_cast<MTC_Slave*>(_slave)) {
- MIDI::Manager::instance()->mmc()->send (MIDI::MachineControlCommand (MIDI::MachineControl::cmdStop));
+ _mmc->send (MIDI::MachineControlCommand (MIDI::MachineControl::cmdStop));
+
+ /* This (::non_realtime_stop()) gets called by main
+ process thread, which will lead to confusion
+ when calling AsyncMIDIPort::write().
+
+ Something must be done. XXX
+ */
send_mmc_locate (_transport_frame);
}
}
}
if (ptw & PostTransportStop) {
- _play_range = false;
- play_loop = false;
+ unset_play_range ();
+ if (!Config->get_loop_is_mode()) {
+ unset_play_loop ();
+ }
}
PositionChanged (_transport_frame); /* EMIT SIGNAL */
}
void
-Session::set_play_loop (bool yn)
+Session::set_play_loop (bool yn, double speed)
{
/* Called from event-handling context */
return;
}
- if (yn && Config->get_seamless_loop() && synced_to_jack()) {
+ if (yn && Config->get_seamless_loop() && synced_to_engine()) {
warning << string_compose (
_("Seamless looping cannot be supported while %1 is using JACK transport.\n"
"Recommend changing the configured options"), PROGRAM_NAME)
merge_event (new SessionEvent (SessionEvent::AutoLoopDeclick, SessionEvent::Replace, dcp, dcl, 0.0f));
merge_event (new SessionEvent (SessionEvent::AutoLoop, SessionEvent::Replace, loc->end(), loc->start(), 0.0f));
- /* locate to start of loop and roll.
+ /* if requested to roll, locate to start of loop and
+ * roll but ONLY if we're not already rolling.
args: positition, roll=true, flush=true, with_loop=false, force buffer refill if seamless looping
*/
- start_locate (loc->start(), true, true, false, Config->get_seamless_loop());
+ if (Config->get_loop_is_mode()) {
+ /* loop IS a transport mode: if already
+ rolling, do not locate to loop start.
+ */
+ if (!transport_rolling() && (speed != 0.0)) {
+ start_locate (loc->start(), true, true, false, Config->get_seamless_loop());
+ }
+ } else {
+ if (speed != 0.0) {
+ start_locate (loc->start(), true, true, false, Config->get_seamless_loop());
+ }
+ }
}
} else {
void
Session::start_locate (framepos_t target_frame, bool with_roll, bool with_flush, bool with_loop, bool force)
{
- if (synced_to_jack()) {
+ if (synced_to_engine()) {
double sp;
framepos_t pos;
bool transport_was_stopped = !transport_rolling();
- if (transport_was_stopped && (!auto_play_legal || !config.get_auto_play()) && !with_roll && !(synced_to_jack() && play_loop)) {
+ if (transport_was_stopped && (!auto_play_legal || !config.get_auto_play()) && !with_roll && !(synced_to_engine() && play_loop)) {
realtime_stop (false, true); // XXX paul - check if the 2nd arg is really correct
transport_was_stopped = true;
} else {
// located outside the loop: cancel looping directly, this is called from event handling context
- set_play_loop (false);
+ if (!Config->get_loop_is_mode()) {
+ set_play_loop (false, _transport_speed);
+ }
} else if (_transport_frame == al->start()) {
send_mmc_locate (_transport_frame);
}
+ _last_roll_location = _last_roll_or_reversal_location = _transport_frame;
Located (); /* EMIT SIGNAL */
}
set_track_monitor_input_status (true);
}
- if (synced_to_jack ()) {
+ if (synced_to_engine ()) {
if (clear_state) {
/* do this here because our response to the slave won't
take care of it.
stop_transport (abort);
}
- unset_play_loop ();
+ if (!Config->get_loop_is_mode()) {
+ unset_play_loop ();
+ }
} else if (transport_stopped() && speed == 1.0) {
/* we are stopped and we want to start rolling at speed 1 */
+ if (Config->get_loop_is_mode() && play_loop) {
+
+ Location *location = _locations->auto_loop_location();
+
+ if (location != 0) {
+ if (_transport_frame != location->start()) {
+ /* jump to start and then roll from there */
+ request_locate (location->start(), true);
+ return;
+ }
+ }
+ }
+
if (Config->get_monitoring_model() == HardwareMonitoring && config.get_auto_input()) {
set_track_monitor_input_status (false);
}
- if (synced_to_jack()) {
+ if (synced_to_engine()) {
_engine.transport_start ();
} else {
start_transport ();
/* not zero, not 1.0 ... varispeed */
- if ((synced_to_jack()) && speed != 0.0 && speed != 1.0) {
+ if ((synced_to_engine()) && speed != 0.0 && speed != 1.0) {
warning << string_compose (
_("Global varispeed cannot be supported while %1 is connected to JACK transport control"),
PROGRAM_NAME)
Timecode::Time time;
timecode_time_subframes (_transport_frame, time);
if (!dynamic_cast<MTC_Slave*>(_slave)) {
- MIDI::Manager::instance()->mmc()->send (MIDI::MachineControlCommand (MIDI::MachineControl::cmdDeferredPlay));
+ _mmc->send (MIDI::MachineControlCommand (MIDI::MachineControl::cmdDeferredPlay));
}
}
_slave = new_slave;
DEBUG_TRACE (DEBUG::Slave, string_compose ("set new slave to %1\n", _slave));
-
- send_full_time_code (_transport_frame);
+
+ // need to queue this for next process() cycle
+ _send_timecode_update = true;
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
}
try {
- new_slave = new MTC_Slave (*this, *MIDI::Manager::instance()->mtc_input_port());
+ new_slave = new MTC_Slave (*this, *_midi_ports->mtc_input_port());
}
catch (failed_constructor& err) {
}
try {
- new_slave = new MIDIClock_Slave (*this, *MIDI::Manager::instance()->midi_clock_input_port(), 24);
+ new_slave = new MIDIClock_Slave (*this, *_midi_ports->midi_clock_input_port(), 24);
}
catch (failed_constructor& err) {
}
break;
- case JACK:
- if (_slave && dynamic_cast<JACK_Slave*>(_slave)) {
+ case Engine:
+ if (_slave && dynamic_cast<Engine_Slave*>(_slave)) {
return;
}
return;
}
- new_slave = new JACK_Slave (_engine.jack());
+ new_slave = new Engine_Slave (*AudioEngine::instance());
break;
default:
auto_play_legal = yn;
}
-void
-Session::reset_jack_connection (jack_client_t* jack)
-{
- JACK_Slave* js;
-
- if (_slave && ((js = dynamic_cast<JACK_Slave*> (_slave)) != 0)) {
- js->reset_client (jack);
- }
-}
-
bool
Session::maybe_stop (framepos_t limit)
{
if ((_transport_speed > 0.0f && _transport_frame >= limit) || (_transport_speed < 0.0f && _transport_frame == 0)) {
- if (synced_to_jack () && config.get_jack_time_master ()) {
+ if (synced_to_engine () && config.get_jack_time_master ()) {
_engine.transport_stop ();
- } else if (!synced_to_jack ()) {
+ } else if (!synced_to_engine ()) {
stop_transport ();
}
return true;
if (!_engine.freewheeling()) {
Timecode::Time time;
timecode_time_subframes (t, time);
- MIDI::Manager::instance()->mmc()->send (MIDI::MachineControlCommand (time));
+ _mmc->send (MIDI::MachineControlCommand (time));
}
}