clear_clicks ();
}
+bool
+Session::select_playhead_priority_target (framepos_t& jump_to)
+{
+ jump_to = -1;
+
+ AutoReturnTarget autoreturn = Config->get_auto_return_target_list ();
+
+ if (!autoreturn) {
+ return false;
+ }
+
+ if (Profile->get_trx() && transport_rolling() ) {
+ // We're playing, so do nothing.
+ // Next stop will put us where we need to be.
+ return false;
+ }
+
+ /* Note that the order of checking each AutoReturnTarget flag defines
+ the priority each flag.
+
+ Ardour/Mixbus: Last Locate
+ Range Selection
+ Loop Range
+ Region Selection
+
+ Tracks: Range Selection
+ Loop Range
+ Region Selection
+ Last Locate
+ */
+
+#ifndef USE_TRACKS_CODE_FEATURES
+ if (autoreturn & LastLocate) {
+ jump_to = _last_roll_location;
+ }
+
+ if (jump_to < 0 && (autoreturn & RangeSelectionStart)) {
+#else
+ if (autoreturn & RangeSelectionStart) {
+#endif
+ if (!_range_selection.empty()) {
+ jump_to = _range_selection.from;
+ } else {
+ if (transport_rolling ()) {
+ /* Range selection no longer exists, but we're playing,
+ so do nothing. Next stop will put us where
+ we need to be.
+ */
+ return false;
+ }
+ }
+ }
+
+ if (jump_to < 0 && (autoreturn & Loop)) {
+ /* don't try to handle loop play when synced to JACK */
+
+ if (!synced_to_engine()) {
+ Location *location = _locations->auto_loop_location();
+
+ if (location) {
+ jump_to = location->start();
+
+ if (Config->get_seamless_loop()) {
+ /* need to get track buffers reloaded */
+ set_track_loop (true);
+ }
+ }
+ }
+ }
+
+ if (jump_to < 0 && (autoreturn & RegionSelectionStart)) {
+ if (!_object_selection.empty()) {
+ jump_to = _object_selection.from;
+ }
+ }
+
+#ifdef USE_TRACKS_CODE_FEATURES
+ if (jump_to < 0 && (autoreturn & LastLocate)) {
+ jump_to = _last_roll_location;
+ }
+#endif
+
+ return jump_to >= 0;
+}
+
+void
+Session::follow_playhead_priority ()
+{
+ framepos_t target;
+
+ if (select_playhead_priority_target (target)) {
+ request_locate (target);
+ }
+}
+
void
Session::non_realtime_stop (bool abort, int on_entry, bool& finished)
{
update_latency_compensation ();
}
- bool const auto_return_enabled =
- (!config.get_external_sync() && (config.get_auto_return() || abort));
+ bool const auto_return_enabled = (!config.get_external_sync() && (Config->get_auto_return_target_list() || abort));
if (auto_return_enabled ||
(ptw & PostTransportLocate) ||
do_locate = true;
} else {
- if (config.get_auto_return()) {
-
- if (play_loop) {
-
- /* don't try to handle loop play when synced to JACK */
-
- if (!synced_to_engine()) {
-
- Location *location = _locations->auto_loop_location();
-
- if (location != 0) {
- _transport_frame = location->start();
- } else {
- _transport_frame = _last_roll_location;
- }
- do_locate = true;
- }
+ framepos_t jump_to;
- } else if (_play_range) {
+ if (select_playhead_priority_target (jump_to)) {
- /* return to start of range */
-
- if (!current_audio_range.empty()) {
- _transport_frame = current_audio_range.front().start;
- do_locate = true;
- }
-
- } else {
-
- /* regular auto-return */
+ _transport_frame = jump_to;
+ do_locate = true;
- _transport_frame = _last_roll_location;
- do_locate = true;
- }
} else if (abort) {
_transport_frame = _last_roll_location;
}
_engine.transport_stop ();
} else {
- bool const auto_return_enabled = (!config.get_external_sync() && (config.get_auto_return() || abort));
+ bool const auto_return_enabled = (!config.get_external_sync() && (Config->get_auto_return_target_list() || abort));
if (!auto_return_enabled) {
_requested_return_frame = destination_frame;