if (!_range_selection.empty()) {
jump_to = _range_selection.from;
} else {
- if (Profile->get_trx()) {
- if (transport_rolling ()) {
- /* Range selection no longer exists, but we're playing,
- so do nothing. Next stop will put us where
- we need to be.
- */
- return false;
- }
+ if (transport_rolling ()) {
+ /* Range selection no longer exists, but we're playing,
+ so do nothing. Next stop will put us where
+ we need to be.
+ */
+ return false;
}
}
}