void
Session::unset_play_loop ()
{
- play_loop = false;
- clear_events (SessionEvent::AutoLoop);
- clear_events (SessionEvent::AutoLoopDeclick);
- set_track_loop (false);
-
- if (Config->get_seamless_loop()) {
- /* likely need to flush track buffers: this will locate us to wherever we are */
- add_post_transport_work (PostTransportLocate);
- _butler->schedule_transport_work ();
+ if (play_loop) {
+ play_loop = false;
+ clear_events (SessionEvent::AutoLoop);
+ clear_events (SessionEvent::AutoLoopDeclick);
+ set_track_loop (false);
+
+
+ if (Config->get_seamless_loop()) {
+ /* likely need to flush track buffers: this will locate us to wherever we are */
+ add_post_transport_work (PostTransportLocate);
+ _butler->schedule_transport_work ();
+ }
}
}
void
Session::locate (framepos_t target_frame, bool with_roll, bool with_flush, bool for_seamless_loop, bool force, bool with_mmc)
{
+ bool need_butler = false;
+
/* Locates for seamless looping are fairly different from other
* locates. They assume that the diskstream buffers for each track
* already have the correct data in them, and thus there is no need to
}
add_post_transport_work (todo);
-
+ need_butler = true;
+
} else {
/* this is functionally what clear_clicks() does but with a tentative lock */
* end.
*/
add_post_transport_work (PostTransportLocate);
+ need_butler = true;
}
}
}
}
- _butler->schedule_transport_work ();
+ if (need_butler) {
+ _butler->schedule_transport_work ();
+ }
loop_changing = false;
}
DEBUG_TRACE (DEBUG::Transport, string_compose ("send TSC3 with speed = %1\n", _transport_speed));
- TransportStateChange (); /* EMIT SIGNAL */
+
+ /* throttle signal emissions.
+ * when slaved [_last]_transport_speed
+ * usually changes every cycle (tiny amounts due to DLL).
+ * Emitting a signal every cycle is overkill and unwarranted.
+ *
+ * Using _last_transport_speed is not acceptable,
+ * since it allows for large changes over a long period
+ * of time. Hence we introduce a dedicated variable to keep track
+ *
+ * The 0.2% dead-zone is somewhat arbitrary. Main use-case
+ * for TransportStateChange() here is the ShuttleControl display.
+ */
+ if (fabsf(_signalled_varispeed - speed) > .002f
+ // still, signal hard changes to 1.0 and 0.0:
+ || ( speed == 1.f && _signalled_varispeed != 1.f)
+ || ( speed == 0.f && _signalled_varispeed != 0.f)
+ )
+ {
+ TransportStateChange (); /* EMIT SIGNAL */
+ _signalled_varispeed = speed;
+ }
}
}
}
if (c.type == RouteProcessorChange::MeterPointChange) {
+ set_dirty ();
+ return;
+ }
+
+ if (c.type == RouteProcessorChange::RealTimeChange) {
+ set_dirty ();
return;
}