Use XMLNode::get/set_property API in ARDOUR::SoloControl class
[ardour.git] / libs / ardour / strip_silence.cc
index 2151a3c232ea6257bbd13a606d422121019c360c..1cbb81a3edd7c43a49f2a5a49fc54d785cbb2579 100644 (file)
@@ -107,7 +107,7 @@ StripSilence::run (boost::shared_ptr<Region> r, Progress* progress)
        int n = 0;
        int const N = audible.size ();
 
-       for (AudioIntervalResult::const_iterator i = audible.begin(); i != audible.end(); ++i) {
+       for (AudioIntervalResult::const_iterator i = audible.begin(); i != audible.end(); ++i, ++n) {
 
                PBD::PropertyList plist;
                boost::shared_ptr<AudioRegion> copy;
@@ -116,16 +116,22 @@ StripSilence::run (boost::shared_ptr<Region> r, Progress* progress)
                plist.add (Properties::position, r->position() + (i->first - r->start()));
 
                copy = boost::dynamic_pointer_cast<AudioRegion> (
-                       RegionFactory::create (region, (i->first - r->start()), plist)
+                       RegionFactory::create (region, MusicFrame (i->first - r->start(), 0), plist)
                        );
 
                copy->set_name (RegionFactory::new_region_name (region->name ()));
 
-               framecnt_t const f = std::min (_fade_length, (i->second - i->first));
+               framecnt_t const f = std::min (_fade_length, (i->second - i->first) / 2);
 
-               copy->set_fade_in_active (true);
-               copy->set_fade_in (FadeLinear, f);
-               copy->set_fade_out (FadeLinear, f);
+               if (f > 0) {
+                       copy->set_fade_in_active (true);
+                       copy->set_fade_out_active (true);
+                       copy->set_fade_in (FadeLinear, f);
+                       copy->set_fade_out (FadeLinear, f);
+               } else {
+                       copy->set_fade_in_active (false);
+                       copy->set_fade_out_active (false);
+               }
                results.push_back (copy);
 
                if (progress && (n <= N)) {