#include "ardour/strip_silence.h"
#include "ardour/audioregion.h"
#include "ardour/region_factory.h"
-#include "ardour/session.h"
-#include "ardour/dB.h"
#include "ardour/progress.h"
using namespace ARDOUR;
/** Construct a StripSilence filter.
* @param s Session.
- * @param threshold Threshold below which audio is considered silence, in dBFS.
- * @param minimum_length Minimum length of silence period to recognise, in samples.
+ * @param sm Silences to remove.
* @param fade_length Length of fade in/out to apply to trimmed regions, in samples.
*/
results.clear ();
/* we only operate on AudioRegions, for now, though this could be adapted to MIDI
- as well I guess
+ as well I guess
*/
boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (r);
InterThreadInfo itt;
--last_silence;
frameoffset_t const end_of_region = r->start() + r->length();
-
+
if (last_silence->second != end_of_region - 1) {
audible.push_back (std::make_pair (last_silence->second, end_of_region - 1));
}
int n = 0;
int const N = audible.size ();
-
+
for (AudioIntervalResult::const_iterator i = audible.begin(); i != audible.end(); ++i) {
PBD::PropertyList plist;
plist.add (Properties::length, i->second - i->first);
plist.add (Properties::position, r->position() + (i->first - r->start()));
-
+
copy = boost::dynamic_pointer_cast<AudioRegion> (
RegionFactory::create (region, (i->first - r->start()), plist)
);
-
+
copy->set_name (RegionFactory::new_region_name (region->name ()));
framecnt_t const f = std::min (_fade_length, (i->second - i->first));
-
+
copy->set_fade_in_active (true);
copy->set_fade_in (FadeLinear, f);
copy->set_fade_out (FadeLinear, f);
results.push_back (copy);
-
+
if (progress && (n <= N)) {
progress->set_progress (float (n) / N);
}