#include "ardour/region_factory.h"
#include "ardour/session.h"
#include "ardour/dB.h"
+#include "ardour/progress.h"
using namespace ARDOUR;
* @param fade_length Length of fade in/out to apply to trimmed regions, in samples.
*/
-StripSilence::StripSilence (Session & s, double threshold, nframes_t minimum_length, nframes_t fade_length)
+StripSilence::StripSilence (Session & s, double threshold, framecnt_t minimum_length, framecnt_t fade_length)
: Filter (s), _threshold (threshold), _minimum_length (minimum_length), _fade_length (fade_length)
{
}
int
-StripSilence::run (boost::shared_ptr<Region> r)
+StripSilence::run (boost::shared_ptr<Region> r, Progress* progress)
{
results.clear ();
in_silence = false;
}
+ int n = 0;
+ int const N = silence.size ();
+
while (s != silence.end()) {
framecnt_t interval_duration;
copy->position() << std::endl;
copy->set_fade_in_active (true);
- copy->set_fade_in (AudioRegion::Linear, _fade_length);
+ copy->set_fade_in (FadeLinear, _fade_length);
results.push_back (copy);
}
++s;
end = s->first;
in_silence = !in_silence;
+
+ if (progress) {
+ progress->set_progress (float (n) / N);
+ }
+ ++n;
}
return 0;