+/*
+ Copyright (C) 2012 Paul Davis
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*/
+
#include "combine_regions_test.h"
#include "ardour/types.h"
#include "ardour/audioplaylist.h"
using namespace ARDOUR;
void
-CombineRegionsTest::check_crossfade ()
+CombineRegionsTest::check_crossfade1 ()
{
ARDOUR::Sample buf[512];
ARDOUR::Sample mbuf[512];
float gbuf[512];
- boost::shared_ptr<AudioPlaylist> apl = boost::dynamic_pointer_cast<AudioPlaylist> (_playlist);
-
/* Read from the playlist */
- apl->read (buf, mbuf, gbuf, 0, 256 * 2 - 128, 0);
+ _audio_playlist->read (buf, mbuf, gbuf, 0, 256 * 2 - 128, 0);
- /* region[0]'s fade in */
+ /* _r[0]'s fade in */
for (int i = 0; i < 64; ++i) {
float const fade = i / (double) 63;
float const r0 = i * fade;
CPPUNIT_ASSERT_DOUBLES_EQUAL (r0, buf[i], 1e-16);
}
- /* Some more of region[0] */
+ /* Some more of _r[0] */
for (int i = 64; i < 128; ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (i, buf[i], 1e-16);
}
- boost::shared_ptr<AudioRegion> ar0 = boost::dynamic_pointer_cast<AudioRegion> (_region[0]);
- boost::shared_ptr<AudioRegion> ar1 = boost::dynamic_pointer_cast<AudioRegion> (_region[1]);
-
float fade_in[128];
float fade_out[128];
+
+ _ar[1]->fade_in()->curve().get_vector (0, 128, fade_in, 128);
+ _ar[1]->inverse_fade_in()->curve().get_vector (0, 128, fade_out, 128);
- ar1->fade_in()->curve().get_vector (0, 128, fade_in, 128);
- ar1->inverse_fade_in()->curve().get_vector (0, 128, fade_out, 128);
-
- /* Crossfading region[0] to region[1] using region[1]'s fade in and inverse fade in.
- region[0] also has a standard region fade out to add to the fun.
+ /* Crossfading _r[0] to _r[1] using _r[1]'s fade in and inverse fade in.
+ _r[0] also has a standard region fade out to add to the fun.
*/
for (int i = 128; i < 256; ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (r0 + r1, buf[i], 1e-16);
}
- /* Rest of region[1] */
+ /* Rest of _r[1] */
for (int i = 256; i < (384 - 64); ++i) {
CPPUNIT_ASSERT_DOUBLES_EQUAL (i - 128, buf[i], 1e-16);
}
- /* And region[1]'s fade out */
+ /* And _r[1]'s fade out */
for (int i = (384 - 64); i < 384; ++i) {
float const fade_out = (((double) 1 - 0.0000001) / 63) * (383 - i) + 0.0000001;
CPPUNIT_ASSERT_DOUBLES_EQUAL ((i - 128) * fade_out, buf[i], 1e-16);
}
}
+/** Test combining two cross-faded regions, with the earlier region
+ * on the lower layer.
+ */
void
-CombineRegionsTest::crossfadeTest ()
+CombineRegionsTest::crossfadeTest1 ()
{
/* Two regions, both 256 frames in length, overlapping by 128 frames in the middle */
- boost::shared_ptr<AudioRegion> ar0 = boost::dynamic_pointer_cast<AudioRegion> (_region[0]);
- ar0->set_name ("ar0");
- boost::shared_ptr<AudioRegion> ar1 = boost::dynamic_pointer_cast<AudioRegion> (_region[1]);
- ar1->set_name ("ar1");
-
- ar0->set_default_fade_in ();
- ar0->set_default_fade_out ();
- ar1->set_default_fade_out ();
+ _ar[0]->set_default_fade_in ();
+ _ar[0]->set_default_fade_out ();
+ _ar[1]->set_default_fade_out ();
- _playlist->add_region (_region[0], 0);
- _region[0]->set_length (256);
+ _playlist->add_region (_r[0], 0);
+ _r[0]->set_length (256);
- _playlist->add_region (_region[1], 128);
- _region[1]->set_length (256);
+ _playlist->add_region (_r[1], 128);
+ _r[1]->set_length (256);
- /* Check that the right fades have been set up */
+ /* Check layering */
+ CPPUNIT_ASSERT_EQUAL (layer_t (0), _r[0]->layer ());
+ CPPUNIT_ASSERT_EQUAL (layer_t (1), _r[1]->layer ());
- CPPUNIT_ASSERT_EQUAL (false, ar0->fade_in_is_xfade ());
- CPPUNIT_ASSERT_EQUAL (false, ar0->fade_out_is_xfade ());
- CPPUNIT_ASSERT_EQUAL (true, ar1->fade_in_is_xfade ());
- CPPUNIT_ASSERT_EQUAL (false, ar1->fade_out_is_xfade ());
+#if 0
+ /* Check that the right fades have been set up */
+ CPPUNIT_ASSERT_EQUAL (false, _ar[0]->fade_in_is_xfade ());
+ CPPUNIT_ASSERT_EQUAL (false, _ar[0]->fade_out_is_xfade ());
+ CPPUNIT_ASSERT_EQUAL (true, _ar[1]->fade_in_is_xfade ());
+ CPPUNIT_ASSERT_EQUAL (false, _ar[1]->fade_out_is_xfade ());
+#endif
/* Check that the read comes back correctly */
-
- check_crossfade ();
+ check_crossfade1 ();
/* Combine the two regions */
RegionList rl;
- rl.push_back (_region[0]);
- rl.push_back (_region[1]);
+ rl.push_back (_r[0]);
+ rl.push_back (_r[1]);
_playlist->combine (rl);
/* ...so we just have the one region... */
CPPUNIT_ASSERT_EQUAL ((uint32_t) 1, _playlist->n_regions ());
/* And reading should give the same thing */
+ check_crossfade1 ();
+}
+
+void
+CombineRegionsTest::check_crossfade2 ()
+{
+ ARDOUR::Sample buf[512];
+ ARDOUR::Sample mbuf[512];
+ float gbuf[512];
+
+ /* Read from the playlist */
+ _audio_playlist->read (buf, mbuf, gbuf, 0, 256 * 2 - 128, 0);
+
+ /* _r[0]'s fade in */
+ for (int i = 0; i < 64; ++i) {
+ float const fade = i / (double) 63;
+ float const r0 = i * fade;
+ CPPUNIT_ASSERT_DOUBLES_EQUAL (r0, buf[i], 1e-16);
+ }
+
+ /* Some more of _r[0] */
+ for (int i = 64; i < 128; ++i) {
+ CPPUNIT_ASSERT_DOUBLES_EQUAL (i, buf[i], 1e-16);
+ }
+
+ float fade_in[128];
+ float fade_out[128];
+
+ _ar[0]->inverse_fade_out()->curve().get_vector (0, 128, fade_in, 128);
+ _ar[0]->fade_out()->curve().get_vector (0, 128, fade_out, 128);
+
+ /* Crossfading _r[0] to _r[1] using _r[0]'s fade out and inverse fade out.
+ _r[1] also has a standard region fade in to add to the fun.
+ */
+ for (int i = 128; i < 256; ++i) {
- check_crossfade ();
+ float region_fade_in = 1;
+ if (i < (128 + 64)) {
+ region_fade_in = (i - 128) / ((double) 63);
+ }
+
+ float r0 = i * fade_out[i - 128];
+ float r1 = (i - 128) * region_fade_in;
+ r1 *= fade_in[i - 128];
+
+ CPPUNIT_ASSERT_DOUBLES_EQUAL (r0 + r1, buf[i], 1e-16);
+ }
+
+ /* Rest of _r[1] */
+ for (int i = 256; i < (384 - 64); ++i) {
+ CPPUNIT_ASSERT_DOUBLES_EQUAL (i - 128, buf[i], 1e-16);
+ }
+
+ /* And _r[1]'s fade out */
+ for (int i = (384 - 64); i < 384; ++i) {
+ float const fade_out = (((double) 1 - 0.0000001) / 63) * (383 - i) + 0.0000001;
+ CPPUNIT_ASSERT_DOUBLES_EQUAL ((i - 128) * fade_out, buf[i], 1e-16);
+ }
+}
+
+/** As per crossfadeTest1, except that the earlier region is on the
+ * higher layer.
+ */
+void
+CombineRegionsTest::crossfadeTest2 ()
+{
+ /* Two regions, both 256 frames in length, overlapping by 128 frames in the middle */
+
+ _ar[0]->set_default_fade_in ();
+ _ar[0]->set_default_fade_out ();
+ _ar[1]->set_default_fade_out ();
+
+ _playlist->add_region (_r[0], 0);
+ _r[0]->set_length (256);
+
+ _playlist->add_region (_r[1], 128);
+ _r[1]->set_length (256);
+
+ _r[1]->lower_to_bottom ();
+
+ /* Check layering */
+ CPPUNIT_ASSERT_EQUAL (layer_t (1), _r[0]->layer ());
+ CPPUNIT_ASSERT_EQUAL (layer_t (0), _r[1]->layer ());
+
+#if 0
+ /* Check that the right fades have been set up */
+ CPPUNIT_ASSERT_EQUAL (false, _ar[0]->fade_in_is_xfade ());
+ CPPUNIT_ASSERT_EQUAL (true, _ar[0]->fade_out_is_xfade ());
+ CPPUNIT_ASSERT_EQUAL (false, _ar[1]->fade_in_is_xfade ());
+ CPPUNIT_ASSERT_EQUAL (false, _ar[1]->fade_out_is_xfade ());
+#endif
+
+ /* Check that the read comes back correctly */
+ check_crossfade2 ();
+
+ /* Combine the two regions */
+
+ RegionList rl;
+ rl.push_back (_r[0]);
+ rl.push_back (_r[1]);
+ _playlist->combine (rl);
+
+ /* ...so we just have the one region... */
+ CPPUNIT_ASSERT_EQUAL ((uint32_t) 1, _playlist->n_regions ());
+
+ /* And reading should give the same thing */
+ check_crossfade2 ();
}