#include "ardour/audioengine.h"
#include "test_needing_session.h"
#include "test_util.h"
-#include "test_common.h"
using namespace std;
using namespace ARDOUR;
{
const string session_name("test_session");
std::string new_session_dir = Glib::build_filename (new_test_output_dir(), session_name);
+ create_and_start_dummy_backend ();
_session = load_session (new_session_dir, "test_session");
}
void
TestNeedingSession::tearDown ()
{
- AudioEngine::instance()->remove_session ();
delete _session;
- AudioEngine::instance()->stop ();
-
- AudioEngine::destroy ();
+ stop_and_destroy_backend ();
+ _session = 0;
}