#include <iostream>
+#include "audiographer/visibility.h"
+
namespace AudioGrapher
{
/// Compile time defined debug level
-enum DebugLevel
+enum LIBAUDIOGRAPHER_API DebugLevel
{
DebugNone, ///< Disabled
DebugObject, ///< Object level stuff, ctors, initalizers etc.
};
/** Class that allows optimizing out debugging code during compile time.
- * Usage: to take all advantage of this class you should wrap all
+ * Usage: to take all advantage of this class you should wrap all
* debugging statemets like this:
* \code
* if (debug_level (SomeDebugLevel) && other_optional_conditionals) {
* logical and (short-circuiting).
*/
template<DebugLevel L = DEFAULT_DEBUG_LEVEL>
-class Debuggable
+class /*LIBAUDIOGRAPHER_API*/ Debuggable
{
protected:
Debuggable(std::ostream & debug_stream = std::cerr)
: stream (debug_stream) {}
bool debug_level (DebugLevel level) {
- #ifdef NDEBUG
- level = DEFAULT_DEBUG_LEVEL; /* stop pedantic gcc complaints about unused parameter */
+#ifndef NDEBUG
+ (void) level; /* stop pedantic gcc complaints about unused parameter */
return false;
- #else
+#else
return L >= level;
- #endif
+#endif
}
std::ostream & debug_stream() { return stream; }