throw Exception(*this, "process() after reacing end of input");
}
in_end = c.has_flag (ProcessContext<T>::EndOfInput);
+
+ // If adding to end, delay end of input propagation
+ if (add_to_end) { c.remove_flag(ProcessContext<T>::EndOfInput); }
framecnt_t frame_index = 0;
// Finally, if in end, add silence to end
if (in_end && add_to_end) {
-
+ c.set_flag (ProcessContext<T>::EndOfInput);
+
if (debug_level (DebugVerbose)) {
debug_stream () << DebugUtils::demangled_name (*this) <<
" adding to end" << std::endl;