for (std::vector<jack_native_thread_t>::const_iterator i = _jack_threads.begin ();
i != _jack_threads.end(); i++) {
-#if defined(USING_JACK2_EXPANSION_OF_JACK_API)
+#if defined(USING_JACK2_EXPANSION_OF_JACK_API) || defined __jack_systemdeps_h__
// jack_client is not used by JACK2's implementation
// also jack_client_close() leaves threads active
if (jack_client_stop_thread (NULL, *i) != 0)
bool
JACKAudioBackend::in_process_thread ()
{
-#if (defined COMPILER_MINGW && !defined PTW32_VERSION)
+#if (defined COMPILER_MINGW && !defined PTW32_VERSION) || defined __jack_systemdeps_h__
if (_main_thread == GetCurrentThread()) {
return true;
}
for (std::vector<jack_native_thread_t>::const_iterator i = _jack_threads.begin ();
i != _jack_threads.end(); i++) {
-#if (defined COMPILER_MINGW && !defined PTW32_VERSION)
+#if (defined COMPILER_MINGW && !defined PTW32_VERSION) || defined __jack_systemdeps_h__
if (*i == GetCurrentThread()) {
return true;
}
/* JACK doesn't do this for us when we use the wait API
*/
-#if (defined COMPILER_MINGW && !defined PTW32_VERSION)
+#if (defined COMPILER_MINGW && !defined PTW32_VERSION) || defined __jack_systemdeps_h__
_main_thread = GetCurrentThread();
#else
_main_thread = pthread_self ();