bool tstate_valid = true;
switch (state) {
- case JackTransportStopped:
- tstate = TransportStopped;
- break;
case JackTransportRolling:
tstate = TransportRolling;
break;
case JackTransportStarting:
tstate = TransportStarting;
break;
+ case JackTransportStopped:
+ tstate = TransportStopped;
+ break;
default:
// ignore "unofficial" states like JackTransportNetStarting (jackd2)
tstate_valid = false;