weak/runtime jack linking: load libjack dynamically at runtime
[ardour.git] / libs / backends / jack / jack_audiobackend.cc
index d7cca7ff9f99ad0f2ad5cbb9fab0b83268b31f64..64991c16231fff4bff29d84cf8f0d9e5dba0514f 100644 (file)
@@ -27,9 +27,6 @@
 
 #include "pbd/error.h"
 
-#include "jack/jack.h"
-#include "jack/thread.h"
-
 #include "ardour/audioengine.h"
 #include "ardour/session.h"
 #include "ardour/types.h"
@@ -50,8 +47,8 @@ using std::vector;
 #define GET_PRIVATE_JACK_POINTER(localvar)  jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return; }
 #define GET_PRIVATE_JACK_POINTER_RET(localvar,r) jack_client_t* localvar = _jack_connection->jack(); if (!(localvar)) { return r; }
 
-JACKAudioBackend::JACKAudioBackend (AudioEngine& e, boost::shared_ptr<JackConnection> jc)
-       : AudioBackend (e)
+JACKAudioBackend::JACKAudioBackend (AudioEngine& e, AudioBackendInfo& info, boost::shared_ptr<JackConnection> jc)
+       : AudioBackend (e, info)
        , _jack_connection (jc)
        , _running (false)
        , _freewheeling (false)
@@ -554,6 +551,7 @@ JACKAudioBackend::_start (bool for_latency_measurement)
 int
 JACKAudioBackend::stop ()
 {
+       _running = false; // no 'engine halted message'.
        GET_PRIVATE_JACK_POINTER_RET (_priv_jack, -1);
        
        _jack_connection->close ();
@@ -861,6 +859,16 @@ JACKAudioBackend::join_process_threads ()
 bool
 JACKAudioBackend::in_process_thread ()
 {
+#ifdef COMPILER_MINGW
+       if (_main_thread == GetCurrentThread()) {
+               return true;
+       }
+#else // pthreads
+       if (pthread_equal (_main_thread, pthread_self()) != 0) {
+               return true;
+       }
+#endif
+
        for (std::vector<jack_native_thread_t>::const_iterator i = _jack_threads.begin ();
             i != _jack_threads.end(); i++) {
 
@@ -908,6 +916,13 @@ JACKAudioBackend::process_thread ()
         /* JACK doesn't do this for us when we use the wait API
          */
 
+#ifdef COMPILER_MINGW
+       _main_thread = GetCurrentThread();
+#else
+       _main_thread = pthread_self ();
+#endif
+
+
         AudioEngine::thread_init_callback (this);
 
         while (1) {
@@ -1150,9 +1165,18 @@ JACKAudioBackend::speed_and_position (double& speed, framepos_t& position)
                // don't adjust speed here, just leave it as it was
                break;
        default:
+               starting = true; // jack2: JackTransportNetStarting
                std::cerr << "WARNING: Unknown JACK transport state: " << state << std::endl;
        }
 
        position = pos.frame;
        return starting;
 }
+
+int
+JACKAudioBackend::reset_device ()
+{
+        /* XXX need to figure out what this means for JACK
+         */
+        return 0;
+}