public:
JACKAudioBackend (AudioEngine& e, AudioBackendInfo& info, boost::shared_ptr<JackConnection>);
~JACKAudioBackend ();
-
+
/* AUDIOBACKEND API */
std::string name() const;
void update_latencies ();
static bool already_configured();
-
+
/* PORTENGINE API */
const std::string& my_name() const;
int disconnect_all (PortHandle);
int connect (const std::string& src, const std::string& dst);
int disconnect (const std::string& src, const std::string& dst);
-
+
/* MIDI */
std::vector<std::string> enumerate_midi_options () const;
/* Latency management
*/
-
+
void set_latency_range (PortHandle, bool for_playback, LatencyRange);
LatencyRange get_latency_range (PortHandle, bool for_playback);
static void _freewheel_callback (int , void *arg);
static void _latency_callback (jack_latency_callback_mode_t, void*);
static void _session_callback (jack_session_event_t *event, void *arg);
-
+
void jack_timebase_callback (jack_transport_state_t, pframes_t, jack_position_t*, int);
int jack_sync_callback (jack_transport_state_t, jack_position_t*);
int jack_bufsize_callback (pframes_t);
void set_jack_callbacks ();
int reconnect_to_jack ();
-
+
struct ThreadData {
JACKAudioBackend* engine;
boost::function<void()> f;
ThreadData (JACKAudioBackend* e, boost::function<void()> fp, size_t stacksz)
: engine (e) , f (fp) , stacksize (stacksz) {}
};
-
+
void* process_thread ();
static void* _start_process_thread (void*);
typedef std::set<std::string> DeviceList;
typedef std::map<std::string,DeviceList> DriverDeviceMap;
-
+
mutable DriverDeviceMap all_devices;
PBD::ScopedConnection disconnect_connection;
void when_connected_to_jack ();
PBD::ScopedConnection jack_connection_connection;
- /* Object to manage interactions with Session in a way that
+ /* Object to manage interactions with Session in a way that
keeps JACK out of libardour directly
*/
} // namespace
#endif /* __ardour_audiobackend_h__ */
-
+