*/
#include <algorithm>
+#include <sstream>
#include <cmath>
#include <stdint.h>
+#include <cfloat>
+
+#include "pbd/convert.h"
+#include "pbd/failed_constructor.h"
+#include "pbd/locale_guard.h"
#include "canvas/colors.h"
+#include "canvas/colorspace.h"
using namespace std;
using namespace ArdourCanvas;
void
ArdourCanvas::color_to_hsv (Color color, double& h, double& s, double& v)
{
- double r, g, b, a;
+ double a;
+ color_to_hsva (color, h, s, v, a);
+}
+
+void
+ArdourCanvas::color_to_hsva (Color color, double& h, double& s, double& v, double& a)
+{
+ double r, g, b;
double cmax;
double cmin;
double delta;
if (cmax == 0) {
// r = g = b == 0 ... v is undefined, s = 0
s = 0.0;
- h = -1.0;
+ h = 0.0;
+ return;
}
if (delta != 0.0) {
}
h *= 60.0;
+
+ if (h < 0.0) {
+ /* negative values are legal but confusing, because
+ they alias positive values.
+ */
+ h = 360 + h;
+ }
}
if (delta == 0 || cmax == 0) {
} else {
s = delta / cmax;
}
-
}
ArdourCanvas::Color
-ArdourCanvas::hsv_to_color (double h, double s, double v, double a)
+ArdourCanvas::hsva_to_color (double h, double s, double v, double a)
{
s = min (1.0, max (0.0, s));
v = min (1.0, max (0.0, v));
if (s == 0) {
- // achromatic (grey)
return rgba_to_color (v, v, v, a);
}
- h = min (360.0, max (0.0, h));
+ h = fmod (h + 360.0, 360.0);
double c = v * s;
double x = c * (1.0 - fabs(fmod(h / 60.0, 2) - 1.0));
uint32_t
ArdourCanvas::contrasting_text_color (uint32_t c)
{
- static const uint32_t white = ArdourCanvas::rgba_to_color (1.0, 1.0, 1.0, 1.0);
+ /* use a slightly off-white... XXX should really look this up */
+
+ static const uint32_t white = ArdourCanvas::rgba_to_color (0.98, 0.98, 0.98, 1.0);
static const uint32_t black = ArdourCanvas::rgba_to_color (0.0, 0.0, 0.0, 1.0);
return (luminance (c) < 0.50) ? white : black;
}
+
+
+
+HSV::HSV ()
+ : h (0.0)
+ , s (1.0)
+ , v (1.0)
+ , a (1.0)
+{
+}
+
+HSV::HSV (double hh, double ss, double vv, double aa)
+ : h (hh)
+ , s (ss)
+ , v (vv)
+ , a (aa)
+{
+ if (h < 0.0) {
+ /* normalize negative hue values into positive range */
+ h = 360.0 + h;
+ }
+}
+
+HSV::HSV (Color c)
+{
+ color_to_hsva (c, h, s, v, a);
+}
+
+HSV::HSV (const std::string& str)
+{
+ stringstream ss (str);
+ ss >> h;
+ ss >> s;
+ ss >> v;
+ ss >> a;
+}
+
+string
+HSV::to_string () const
+{
+ stringstream ss;
+ ss << h << ' ';
+ ss << s << ' ';
+ ss << v << ' ';
+ ss << a;
+ return ss.str();
+}
+
+bool
+HSV::is_gray () const
+{
+ return s == 0;
+}
+
+void
+HSV::clamp ()
+{
+ h = fmod (h, 360.0);
+ if (h < 0.0) {
+ /* normalize negative hue values into positive range */
+ h = 360.0 + h;
+ }
+ s = min (1.0, s);
+ v = min (1.0, v);
+ a = min (1.0, a);
+}
+
+HSV
+HSV::operator+ (const HSV& operand) const
+{
+ HSV hsv;
+ hsv.h = h + operand.h;
+ hsv.s = s + operand.s;
+ hsv.v = v + operand.v;
+ hsv.a = a + operand.a;
+ hsv.clamp ();
+ return hsv;
+}
+
+HSV
+HSV::operator- (const HSV& operand) const
+{
+ HSV hsv;
+ hsv.h = h - operand.h;
+ hsv.s = s - operand.s;
+ hsv.v = s - operand.v;
+ hsv.a = a - operand.a;
+ hsv.clamp ();
+ return hsv;
+}
+
+HSV&
+HSV::operator=(Color c)
+{
+ color_to_hsva (c, h, s, v, a);
+ clamp ();
+ return *this;
+}
+
+HSV&
+HSV::operator=(const std::string& str)
+{
+ uint32_t c;
+ c = strtol (str.c_str(), 0, 16);
+ color_to_hsva (c, h, s, v, a);
+ clamp ();
+ return *this;
+}
+
+bool
+HSV::operator== (const HSV& other)
+{
+ return h == other.h &&
+ s == other.s &&
+ v == other.v &&
+ a == other.a;
+}
+
+HSV
+HSV::shade (double factor) const
+{
+ HSV hsv (*this);
+
+ /* algorithm derived from a google palette website
+ and analysis of their color palettes.
+
+ basic rule: to make a color darker, increase its saturation
+ until it reaches 88%, but then additionally reduce value/lightness
+ by a larger amount.
+
+ invert rule to make a color lighter.
+ */
+
+ if (factor > 1.0) {
+ if (s < 88) {
+ hsv.v += (hsv.v * (factor * 10.0));
+ }
+ hsv.s *= factor;
+ } else {
+ if (s < 88) {
+ hsv.v -= (hsv.v * (factor * 10.0));
+ }
+ hsv.s *= factor;
+ }
+
+ hsv.clamp();
+
+ return hsv;
+}
+
+HSV
+HSV::outline () const
+{
+ if (luminance (color()) < 0.50) {
+ /* light color, darker outline: black with 15% opacity */
+ return HSV (0.0, 0.0, 0.0, 0.15);
+ } else {
+ /* dark color, lighter outline: white with 15% opacity */
+ return HSV (0.0, 0.0, 1.0, 0.15);
+ }
+}
+
+HSV
+HSV::mix (const HSV& other, double amount) const
+{
+ HSV hsv;
+
+ hsv.h = h + (amount * (other.h - h));
+ hsv.v = v + (amount * (other.s - s));
+ hsv.s = s + (amount * (other.v - v));
+
+ hsv.clamp();
+
+ return hsv;
+}
+
+HSV
+HSV::delta (const HSV& other) const
+{
+ HSV d;
+
+ if (is_gray() && other.is_gray()) {
+ d.h = 0.0;
+ d.s = 0.0;
+ d.v = v - other.v;
+ } else {
+ d.h = h - other.h;
+ d.s = s - other.s;
+ d.v = v - other.v;
+ }
+ d.a = a - other.a;
+ /* do not clamp - we are returning a delta */
+ return d;
+}
+
+double
+HSV::distance (const HSV& other) const
+{
+ if (is_gray() && other.is_gray()) {
+ /* human color perception of achromatics generates about 450
+ distinct colors. By contrast, CIE94 could give a maximal
+ perceptual distance of sqrt ((360^2) + 1 + 1) = 360. The 450
+ are not evenly spread (Webers Law), so lets use 360 as an
+ approximation of the number of distinct achromatics.
+
+ So, scale up the achromatic difference to give about
+ a maximal distance between v = 1.0 and v = 0.0 of 360.
+
+ A difference of about 0.0055 will generate a return value of
+ 2, which is roughly the limit of human perceptual
+ discrimination for chromatics.
+ */
+ return fabs (360.0 * (v - other.v));
+ }
+
+ if (is_gray() != other.is_gray()) {
+ /* no comparison possible */
+ return DBL_MAX;
+ }
+
+ /* Use CIE94 definition for now */
+
+ double sL, sA, sB;
+ double oL, oA, oB;
+ double r, g, b, alpha; // Careful, "a" is a field of this
+ Color c;
+
+ c = hsva_to_color (h, s, v, a);
+ color_to_rgba (c, r, g, b, alpha);
+ Rgb2Lab (&sL, &sA, &sB, r, g, b);
+
+ c = hsva_to_color (other.h, other.s, other.v, other.a);
+ color_to_rgba (c, r, g, b, alpha);
+ Rgb2Lab (&oL, &oA, &oB, r, g, b);
+
+ // Weighting factors depending on the application (1 = default)
+
+ const double whtL = 1.0;
+ const double whtC = 1.0;
+ const double whtH = 1.0;
+
+ const double xC1 = sqrt ((sA * sA) + (sB * oB));
+ const double xC2 = sqrt ((oA * oA) + (oB * oB));
+ double xDL = oL - sL;
+ double xDC = xC2 - xC1;
+ const double xDE = sqrt (((sL - oL) * (sL - oL))
+ + ((sA - oA) * (sA - oA))
+ + ((sB - oB) * (sB - oB)));
+
+ double xDH;
+
+ if (sqrt (xDE) > (sqrt (abs (xDL)) + sqrt (abs (xDC)))) {
+ xDH = sqrt ((xDE * xDE) - (xDL * xDL) - (xDC * xDC));
+ } else {
+ xDH = 0;
+ }
+
+ const double xSC = 1 + (0.045 * xC1);
+ const double xSH = 1 + (0.015 * xC1);
+
+ xDL /= whtL;
+ xDC /= whtC * xSC;
+ xDH /= whtH * xSH;
+
+ return sqrt ((xDL * xDL) + (xDC * xDC) + (xDH * xDH));
+}
+
+HSV
+HSV::opposite () const
+{
+ HSV hsv (*this);
+ hsv.h = fmod (h + 180.0, 360.0);
+ return hsv;
+}
+
+HSV
+HSV::bw_text () const
+{
+ return HSV (contrasting_text_color (color()));
+}
+
+HSV
+HSV::text () const
+{
+ return opposite ();
+}
+
+HSV
+HSV::selected () const
+{
+ /* XXX hack */
+ return HSV (Color (0xff0000));
+}
+
+
+void
+HSV::print (std::ostream& o) const
+{
+ if (!is_gray()) {
+ o << '(' << h << ',' << s << ',' << v << ',' << a << ')';
+ } else {
+ o << "gray(" << v << ')';
+ }
+}
+
+
+std::ostream& operator<<(std::ostream& o, const ArdourCanvas::HSV& hsv) { hsv.print (o); return o; }
+
+HSV
+HSV::mod (SVAModifier const & svam)
+{
+ return svam (*this);
+}
+
+SVAModifier::SVAModifier (string const &str)
+ : type (Add)
+ , s (-1.0)
+ , v (-1.0)
+ , a (-1.0)
+{
+ from_string (str);
+}
+
+void
+SVAModifier::from_string (string const & str)
+{
+ char op;
+ stringstream ss (str);
+ string mod;
+
+ ss >> op;
+
+ switch (op) {
+ case '*':
+ type = Multiply;
+ break;
+ case '+':
+ type = Add;
+ break;
+ case '=':
+ type = Assign;
+ break;
+ default:
+ throw failed_constructor ();
+ }
+
+ string::size_type pos;
+
+ while (ss) {
+ ss >> mod;
+ if ((pos = mod.find ("alpha:")) != string::npos) {
+ a = PBD::atoi (mod.substr (pos+6));
+ } else if ((pos = mod.find ("saturate:")) != string::npos) {
+ s = PBD::atoi (mod.substr (pos+9));
+ } else if ((pos = mod.find ("darkness:")) != string::npos) {
+ v = PBD::atoi (mod.substr (pos+9));
+ } else {
+ throw failed_constructor ();
+ }
+ }
+}
+
+string
+SVAModifier::to_string () const
+{
+ PBD::LocaleGuard lg ("POSIX");
+ stringstream ss;
+
+ switch (type) {
+ case Add:
+ ss << '+';
+ break;
+ case Multiply:
+ ss << '*';
+ break;
+ case Assign:
+ ss << '=';
+ break;
+ }
+
+ if (s > -1.0) {
+ ss << " saturate:" << s;
+ }
+
+ if (v > -1.0) {
+ ss << " darker:" << v;
+ }
+
+ if (a > -1.0) {
+ ss << " alpha:" << a;
+ }
+
+ return ss.str();
+}
+
+HSV
+SVAModifier::operator () (HSV& hsv) const
+{
+ HSV r (hsv);
+
+ switch (type) {
+ case Add:
+ r.s += s;
+ r.v += v;
+ r.a += a;
+ break;
+ case Multiply:
+ r.s *= s;
+ r.v *= v;
+ r.a *= a;
+ break;
+ case Assign:
+ r.s = s;
+ r.v = v;
+ r.a = a;
+ break;
+ }
+
+ return r;
+}
+