return;
}
- Rect self = item_to_window (_bounding_box.get());
- boost::optional<Rect> d = self.intersection (area);
+ Rect self = item_to_window (_bounding_box);
+ Rect d = self.intersection (area);
assert (d);
- Rect draw = d.get ();
+ Rect draw = d;
/* Our approach is to always draw n_segments across our total size.
*