}
Rect self = item_to_window (Rect (0, 0, _width, _height));
- boost::optional<Rect> draw = self.intersection (area);
+ Rect draw = self.intersection (area);
if (_surface && draw) {
context->set_source (_surface, self.x0, self.y0);
- context->rectangle (draw->x0, draw->y0, draw->width(), draw->height());
+ context->rectangle (draw.x0, draw.y0, draw.width(), draw.height());
context->fill ();
}
}
void
Image::compute_bounding_box () const
{
- _bounding_box = boost::optional<Rect> (Rect (0, 0, _width, _height));
+ _bounding_box = Rect (0, 0, _width, _height);
_bounding_box_dirty = false;
}