Duple p0 = item_to_window (Duple (_points[0].x, _points[0].y));
Duple p1 = item_to_window (Duple (_points[1].x, _points[1].y));
- /* See Cairo FAQ on single pixel lines to understand why we add 0.5
- */
-
- context->move_to (p0.x + 0.5, p0.y + 0.5);
- context->line_to (p1.x + 0.5, p1.y + 0.5);
+ if (_outline_width <= 1.0) {
+ /* See Cairo FAQ on single pixel lines to understand why we add 0.5
+ */
+
+ const Duple half_a_pixel (0.5, 0.5);
+ p0 = p0.translate (half_a_pixel);
+ p1 = p1.translate (half_a_pixel);
+ }
+
+ context->move_to (p0.x, p0.y);
+ context->line_to (p1.x, p1.y);
context->stroke ();
}
DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: line change\n");
}
+
+bool
+Line::covers (Duple const & point) const
+{
+ const Duple p = canvas_to_item (point);
+ static const Distance threshold = 2.0;
+
+ /* this quick check works for vertical and horizontal lines, which are
+ * common.
+ */
+
+ if (_points[0].x == _points[1].x) {
+ /* line is vertical, just check x coordinate */
+ return fabs (_points[0].x - p.x) <= threshold;
+ }
+
+ if (_points[0].y == _points[1].y) {
+ /* line is horizontal, just check y coordinate */
+ return fabs (_points[0].y - p.y) <= threshold;
+ }
+
+ Duple at;
+ double t;
+ Duple a (_points[0]);
+ Duple b (_points[1]);
+ const Rect visible (_canvas->visible_area());
+
+ /*
+ Clamp the line endpoints to the visible area of the canvas. If we do
+ not do this, we have a line segment extending to COORD_MAX and our
+ math goes wrong.
+ */
+
+ a.x = min (a.x, visible.x1);
+ a.y = min (a.y, visible.y1);
+ b.x = min (b.x, visible.x1);
+ b.y = min (b.y, visible.y1);
+
+ double d = distance_to_segment_squared (p, a, b, t, at);
+
+ if (t < 0.0 || t > 1.0) {
+ return false;
+ }
+
+ if (d < threshold) {
+ return true;
+ }
+
+ return false;
+}