using namespace ArdourCanvas;
-Polygon::Polygon (Group* parent)
- : Item (parent)
- , PolyItem (parent)
- , Fill (parent)
+Polygon::Polygon (Canvas* c)
+ : PolyItem (c)
, multiple (0)
, constant (0)
, cached_size (0)
{
+}
+Polygon::Polygon (Item* parent)
+ : PolyItem (parent)
+ , multiple (0)
+ , constant (0)
+ , cached_size (0)
+{
}
Polygon::~Polygon ()
void
Polygon::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
{
- if (_outline) {
- setup_outline_context (context);
+ if (_outline || _fill) {
render_path (area, context);
-
+
if (!_points.empty ()) {
/* close path */
Duple p = item_to_window (Duple (_points.front().x, _points.front().y));
- context->move_to (p.x, p.y);
+ context->line_to (p.x, p.y);
}
- context->stroke_preserve ();
+ }
+
+ if (_outline) {
+ setup_outline_context (context);
+ if (_fill) {
+ context->stroke_preserve ();
+ } else {
+ context->stroke ();
+ }
}
if (_fill) {
}
}
-void
+void
Polygon::cache_shape_computation () const
{
Points::size_type npoints = _points.size();
for (i = 0; i < npoints; i++) {
if (_points[j].y == _points[i].y) {
constant[i] = _points[i].x;
- multiple[i] = 0;
+ multiple[i] = 0;
} else {
constant[i] = _points[i].x-(_points[i].y*_points[j].x)/(_points[j].y-_points[i].y)+(_points[i].y*_points[i].x)/(_points[j].y-_points[i].y);
- multiple[i] = (_points[j].x-_points[i].x)/(_points[j].y-_points[i].y);
+ multiple[i] = (_points[j].x-_points[i].x)/(_points[j].y-_points[i].y);
}
- j = i;
+ j = i;
}
}
-bool
+bool
Polygon::covers (Duple const & point) const
{
- Duple p = canvas_to_item (point);
+ Duple p = window_to_item (point);
Points::size_type npoints = _points.size();
Points::size_type i;
Points::size_type j = npoints -1;
bool oddNodes = false;
-
+
if (_bounding_box_dirty) {
compute_bounding_box ();
}
-
+
for (i = 0; i < npoints; i++) {
if (((_points[i].y < p.y && _points[j].y >= p.y) || (_points[j].y < p.y && _points[i].y >= p.y))) {
- oddNodes ^= (p.y * multiple[i] + constant[i] < p.x);
+ oddNodes ^= (p.y * multiple[i] + constant[i] < p.x);
}
- j = i;
+ j = i;
}
- return oddNodes;
-}
+ return oddNodes;
+}
void
Polygon::compute_bounding_box () const