, Fill (parent)
, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
{
-
}
Rectangle::Rectangle (Group* parent, Rect const & rect)
boost::optional<Rect> r = self.intersection (area);
if (!r) {
- std::cerr << whatami() << '/' << name << " not covered by render area! ... " << self << " vs. " << area << std::endl;
return;
}
} else {
setup_gradient_context (context, self, Duple (draw.x0, draw.y0));
}
+
context->rectangle (draw.x0, draw.y0, draw.width(), draw.height());
context->fill ();
- }
+ }
if (_outline) {
setup_outline_context (context);
+
+ /* see the cairo FAQ on single pixel lines to see why we do
+ * the 0.5 pixel additions.
+ */
- context->save ();
- context->rectangle (draw.x0, draw.y0, draw.width(), draw.height());
- context->clip ();
+ if (_outline_what == What (LEFT|RIGHT|BOTTOM|TOP)) {
+
+ context->rectangle (self.x0 + 0.5, self.y0 + 0.5, self.width() - 1.0, self.height() - 1.0);
- if (_outline_what & LEFT) {
- context->move_to (self.x0, self.y0);
- context->line_to (self.x0, self.y1);
- }
-
- if (_outline_what & BOTTOM) {
- context->move_to (self.x0, self.y1);
- context->line_to (self.x1, self.y1);
- }
-
- if (_outline_what & RIGHT) {
- context->move_to (self.x1, self.y0);
- context->line_to (self.x1, self.y1);
- }
-
- if (_outline_what & TOP) {
- context->move_to (self.x0, self.y0);
- context->line_to (self.x1, self.y0);
+ } else {
+
+ if (_outline_what & LEFT) {
+ /* vertical line: move x-coordinate by 0.5 pixels */
+ context->move_to (self.x0 + 0.5, self.y0);
+ context->line_to (self.x0 + 0.5, self.y1);
+ }
+
+ if (_outline_what & TOP) {
+ /* horizontal line: move y-coordinate by 0.5 pixels */
+ context->move_to (self.x0, self.y0 + 0.5);
+ context->line_to (self.x1, self.y0 + 0.5);
+ }
+
+ /* in theory, you'd expect us to adjust these two by
+ * MINUS 0.5 pixels. But the way that Cairo apparently
+ * does rounding can lead that approach to draw on the
+ * wrong pixel coordinate. So we add 0.5 even here.
+ */
+
+ if (_outline_what & BOTTOM) {
+ /* horizontal line: move y-coordinate by 0.5 pixels */
+ context->move_to (self.x0, self.y1 + 0.5);
+ context->line_to (self.x1, self.y1 + 0.5);
+ }
+
+ if (_outline_what & RIGHT) {
+ /* vertical line: move x-coordinate by 0.5 pixels */
+ context->move_to (self.x1 + 0.5, self.y0);
+ context->line_to (self.x1 + 0.5, self.y1);
+ }
+
}
context->stroke ();
- context->restore ();
}
}
void
Rectangle::compute_bounding_box () const
{
- Rect r = _rect.fix ();
- _bounding_box = boost::optional<Rect> (r.expand (_outline_width/2.0));
+ if (!_rect.empty()) {
+ Rect r = _rect.fix ();
+ /* take into acount the 0.5 addition to the bounding
+ box for the right and bottom edges, see ::render() above
+ */
+
+ r.x1 += 0.5;
+ r.y1 += 0.5;
+
+ _bounding_box = r;
+ }
+
_bounding_box_dirty = false;
}