#include "pbd/compose.h"
+#include "canvas/canvas.h"
#include "canvas/debug.h"
#include "canvas/scroll_group.h"
using namespace std;
using namespace ArdourCanvas;
-ScrollGroup::ScrollGroup (Group* parent, ScrollSensitivity s)
- : Group (parent)
- , _scroll_sensitivity (s)
+ScrollGroup::ScrollGroup (Canvas* c, ScrollSensitivity s)
+ : Container (c)
+ , _scroll_sensitivity (s)
{
}
-ScrollGroup::ScrollGroup (Group* parent, Duple position, ScrollSensitivity s)
- : Group (parent, position)
+ScrollGroup::ScrollGroup (Item* parent, ScrollSensitivity s)
+ : Container (parent)
, _scroll_sensitivity (s)
{
}
+void
+ScrollGroup::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
+{
+ /* clip the draw to the area that this scroll group nominally occupies
+ * WITHOUT scroll offsets in effect
+ */
+
+ boost::optional<Rect> r = bounding_box();
+
+ if (!r) {
+ return;
+ }
+
+ Rect self (_position.x + r.get().x0,
+ _position.y + r.get().y0,
+ _position.x + r.get().x1,
+ _position.y + r.get().y1);
+
+ self.x1 = min (_position.x + _canvas->width(), self.x1);
+ self.y1 = min (_position.y + _canvas->height(), self.y1);
+
+ context->save ();
+ context->rectangle (self.x0, self.y0, self.width(), self.height());
+ context->clip ();
+
+ Container::render (area, context);
+
+ context->restore ();
+}
+
void
ScrollGroup::scroll_to (Duple const& d)
{
bool
ScrollGroup::covers_canvas (Duple const& d) const
{
- boost::optional<Rect> r = bounding_box ();
+ boost::optional<Rect> r = bounding_box ();
if (!r) {
return false;
}
- return r->contains (d);
+ /* Bounding box is in item coordinates, but we need
+ to consider the position of the bounding box
+ within the canvas.
+ */
+
+ return r->translate (position()).contains (d);
}
bool
return false;
}
- Rect w = r->translate (-_scroll_offset);
+ /* Bounding box is in item coordinates, but we need
+ to consider the position of the bounding box
+ within the canvas.
+ */
- return w.contains (d);
+ return r->translate (position()).contains (d);
}