if (!was_visible) {
/* move to current pointer location. do this after show() so that
- * _visible is true, and thus ::pointer_motion() will do
+ * _visible is true, and thus ::pointer_motion() will do
* something.
*/
Duple winpos;
void
TrackingText::set_x_offset (double o)
{
+ begin_change ();
offset.x = o;
+ end_change ();
}
void
TrackingText::set_y_offset (double o)
{
+ begin_change ();
offset.y = o;
+ end_change ();
}
void
TrackingText::set_offset (Duple const & d)
{
+ begin_change ();
offset = d;
+ end_change ();
}