#include "animation.h"
#ifdef HAVE_ANIMATION
-#include <glib/gtimer.h>
+#include <glib.h>
struct _AnimationInfo {
GTimer *timer;
/* ensures that the timer is running */
static void
-start_timer ()
+start_timer (void)
{
if (animation_timer_id == 0)
animation_timer_id = g_timeout_add (ANIMATION_DELAY, animation_timeout_handler, NULL);
/* ensures that the timer is stopped */
static void
-stop_timer ()
+stop_timer (void)
{
if (animation_timer_id != 0)
{
}
static void
-disconnect_all_signals ()
+disconnect_all_signals (void)
{
GSList * item = connected_widgets;
while (item != NULL)
static gint
find_signal_info (gconstpointer signal_info, gconstpointer widget)
{
- if (((SignalInfo*)signal_info)->widget == widget)
+ if (((const SignalInfo*)signal_info)->widget == widget)
return 0;
else
return 1;
/* cleans up all resources of the animation system */
void
-clearlooks_animation_cleanup ()
+clearlooks_animation_cleanup (void)
{
disconnect_all_signals ();