#include <climits>
#include <cfloat>
#include <cmath>
+#include <vector>
#include <glibmm/threads.h>
(www.korf.co.uk/spline.pdf) for more details.
*/
- double x[npoints];
- double y[npoints];
+ vector<double> x(npoints);
+ vector<double> y(npoints);
uint32_t i;
ControlList::EventList::const_iterator xx;
int64_t fill_len = (int64_t) floor (veclen * frac);
fill_len = min (fill_len, (int64_t)veclen);
-
+
for (i = 0; i < fill_len; ++i) {
vec[i] = _list.events().front()->value;
}
return _list.events().back()->value;
}
- double x2 = x * x;
- ControlEvent* ev = *range.second;
+ ControlEvent* after = (*range.second);
+ range.second--;
+ ControlEvent* before = (*range.second);
+
+ double vdelta = after->value - before->value;
+
+ if (vdelta == 0.0) {
+ return before->value;
+ }
- return ev->coeff[0] + (ev->coeff[1] * x) + (ev->coeff[2] * x2) + (ev->coeff[3] * x2 * x);
+ double tdelta = x - before->when;
+ double trange = after->when - before->when;
+
+ if (_list.interpolation() == ControlList::Curved && after->coeff) {
+ ControlEvent* ev = after;
+ double x2 = x * x;
+ return ev->coeff[0] + (ev->coeff[1] * x) + (ev->coeff[2] * x2) + (ev->coeff[3] * x2 * x);
+ } else {
+ return before->value + (vdelta * (tdelta / trange));
+ }
}
/* x is a control point in the data */