#include <gtkmm/accelmap.h>
#include <gtkmm/uimanager.h>
+#include <glibmm/miscutils.h>
+
#include "pbd/error.h"
#include "gtkmm2ext/actions.h"
}
}
+void
+ActionManager::enable_accelerators ()
+{
+ /* the C++ API for functions used here appears to be broken in
+ gtkmm2.6, so we fall back to the C level.
+ */
+
+ GList* list = gtk_ui_manager_get_action_groups (ui_manager->gobj());
+ GList* node;
+ GList* acts;
+ string ui_string = "<ui>";
+
+ /* get all actions, build a string describing them all as <accelerator
+ * action="name"/>
+ */
+
+ for (node = list; node; node = g_list_next (node)) {
+
+ GtkActionGroup* group = (GtkActionGroup*) node->data;
+
+ for (acts = gtk_action_group_list_actions (group); acts; acts = g_list_next (acts)) {
+ ui_string += "<accelerator action=\"";
+
+ /* OK, this is pretty stupid ... there is the full
+ * accel path returned by gtk_action_get_accel_path ()
+ * but of course the UIManager doesn't use that, but
+ * just a name, which is the last component of the
+ * path. What a totally ridiculous design.
+ */
+
+ string fullpath = gtk_action_get_accel_path ((GtkAction*) acts->data);
+
+ ui_string += Glib::path_get_basename (fullpath);
+ ui_string += "\"/>";
+ }
+ }
+
+ ui_string += "</ui>";
+
+ /* and load it */
+
+ ui_manager->add_ui_from_string (ui_string);
+}
+
struct ActionState {
GtkAction* action;
bool sensitive;