}
child = new XMLNode (X_("Binding"));
- child->add_property (X_("key"), k->first.name());
- child->add_property (X_("action"), k->second.action_name);
+ child->set_property (X_("key"), k->first.name());
+ child->set_property (X_("action"), k->second.action_name);
presses->add_child_nocopy (*child);
}
for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) {
XMLNode* child;
child = new XMLNode (X_("Binding"));
- child->add_property (X_("button"), k->first.name());
- child->add_property (X_("action"), k->second.action_name);
+ child->set_property (X_("button"), k->first.name());
+ child->set_property (X_("action"), k->second.action_name);
presses->add_child_nocopy (*child);
}
}
child = new XMLNode (X_("Binding"));
- child->add_property (X_("key"), k->first.name());
- child->add_property (X_("action"), k->second.action_name);
+ child->set_property (X_("key"), k->first.name());
+ child->set_property (X_("action"), k->second.action_name);
releases->add_child_nocopy (*child);
}
for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) {
XMLNode* child;
child = new XMLNode (X_("Binding"));
- child->add_property (X_("button"), k->first.name());
- child->add_property (X_("action"), k->second.action_name);
+ child->set_property (X_("button"), k->first.name());
+ child->set_property (X_("action"), k->second.action_name);
releases->add_child_nocopy (*child);
}
ostr << "</tr>\n\n";
ostr << "</tbody></table>\n\n";
+ ostr << "</br></br>\n\n";
+ ostr << "<table border=\"2\" cellpadding=\"6\"><tbody>\n\n";
+ ostr << "<tr>\n\n";
+ ostr << "<td>\n\n";
+ ostr << "<h2><u> Partial List of Available Actions { => with current shortcut, where applicable } </u></h2>\n\n";
+ {
+ vector<string> paths;
+ vector<string> labels;
+ vector<string> tooltips;
+ vector<string> keys;
+ vector<Glib::RefPtr<Gtk::Action> > actions;
+
+ Gtkmm2ext::ActionMap::get_all_actions (paths, labels, tooltips, keys, actions);
+
+ vector<string>::iterator k;
+ vector<string>::iterator p;
+ vector<string>::iterator l;
+
+ for (p = paths.begin(), k = keys.begin(), l = labels.begin(); p != paths.end(); ++k, ++p, ++l) {
+
+ if ((*k).empty()) {
+ ostr << *p << " ( " << *l << " ) " << "</br>" << endl;
+ } else {
+ ostr << *p << " ( " << *l << " ) " << " => " << *k << "</br>" << endl;
+ }
+ }
+ }
+ ostr << "</td>\n\n";
+ ostr << "</tr>\n\n";
+ ostr << "</tbody></table>\n\n";
+
ostr << "</body>\n";
ostr << "</html>\n";
}