bool
Bindings::activate (KeyboardKey kb, Operation op)
{
- KeybindingMap* kbm;
+ KeybindingMap* kbm = 0;
switch (op) {
case Press:
void
Bindings::add (KeyboardKey kb, Operation op, RefPtr<Action> what)
{
- KeybindingMap* kbm;
+ KeybindingMap* kbm = 0;
switch (op) {
case Press:
void
Bindings::remove (KeyboardKey kb, Operation op)
{
- KeybindingMap* kbm;
+ KeybindingMap* kbm = 0;
switch (op) {
case Press:
bool
Bindings::activate (MouseButton bb, Operation op)
{
- MouseButtonBindingMap* bbm;
+ MouseButtonBindingMap* bbm = 0;
switch (op) {
case Press:
void
Bindings::add (MouseButton bb, Operation op, RefPtr<Action> what)
{
- MouseButtonBindingMap* bbm;
+ MouseButtonBindingMap* bbm = 0;
switch (op) {
case Press:
void
Bindings::remove (MouseButton bb, Operation op)
{
- MouseButtonBindingMap* bbm;
+ MouseButtonBindingMap* bbm = 0;
switch (op) {
case Press: