current_level = lvl;
- if (current_level == old_level && current_peak == old_peak && (hold_state == 0 || peak != -1)) {
+ const float pixscale = (orientation == Vertical) ? pixheight : pixwidth;
+#define PIX(X) floor(pixscale * (X))
+ if (PIX(current_level) == PIX(old_level) && PIX(current_peak) == PIX(old_peak) && (hold_state == 0 || peak != -1)) {
return;
}