/*
- Copyright (C) 2000-2007 Paul Davis
+ Copyright (C) 2000-2007 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <cstring>
#include <stdint.h>
+#ifdef COMPILER_MSVC
+#include <io.h> // Microsoft's nearest equivalent to <unistd.h>
+#else
#include <unistd.h>
+#endif
#include <fcntl.h>
#include <cerrno>
#include <cstring>
#include "i18n.h"
+#include "pbd/debug.h"
+
using namespace std;
using namespace PBD;
using namespace Glib;
-
+
uint64_t BaseUI::rt_bit = 1;
BaseUI::RequestType BaseUI::CallSlot = BaseUI::new_request_type();
BaseUI::RequestType BaseUI::Quit = BaseUI::new_request_type();
-BaseUI::BaseUI (const string& str)
- : request_channel (true)
+BaseUI::BaseUI (const string& loop_name)
+ : EventLoop (loop_name)
+ , m_context(MainContext::get_default())
, run_loop_thread (0)
- , _name (str)
+ , request_channel (true)
{
base_ui_instance = this;
-
- request_channel.ios()->connect (sigc::mem_fun (*this, &BaseUI::request_handler));
+ request_channel.set_receive_handler (sigc::mem_fun (*this, &BaseUI::request_handler));
/* derived class must set _ok */
}
void
BaseUI::main_thread ()
{
- DEBUG_TRACE (DEBUG::EventLoop, string_compose ("%1: event loop running in thread %2\n", name(), pthread_self()));
+ DEBUG_TRACE (DEBUG::EventLoop, string_compose ("%1: event loop running in thread %2\n", event_loop_name(), pthread_name()));
set_event_loop_for_thread (this);
thread_init ();
_main_loop->get_context()->signal_idle().connect (sigc::mem_fun (*this, &BaseUI::signal_running));
bool
BaseUI::signal_running ()
{
- Glib::Mutex::Lock lm (_run_lock);
+ Glib::Threads::Mutex::Lock lm (_run_lock);
_running.signal ();
-
+
return false; // don't call it again
}
/* to be called by UI's that need/want their own distinct, self-created event loop thread.
*/
- _main_loop = MainLoop::create (MainContext::create());
- request_channel.ios()->attach (_main_loop->get_context());
-
- /* glibmm hack - drop the refptr to the IOSource now before it can hurt */
- request_channel.drop_ios ();
+ m_context = MainContext::create();
+ _main_loop = MainLoop::create (m_context);
+ attach_request_source ();
- Glib::Mutex::Lock lm (_run_lock);
- run_loop_thread = Thread::create (mem_fun (*this, &BaseUI::main_thread), true);
+ Glib::Threads::Mutex::Lock lm (_run_lock);
+ run_loop_thread = Glib::Threads::Thread::create (mem_fun (*this, &BaseUI::main_thread));
_running.wait (_run_lock);
}
if (ioc & IO_IN) {
request_channel.drain ();
-
+
/* there may been an error. we'd rather handle requests first,
and then get IO_HUP or IO_ERR on the next loop.
*/
/* handle requests */
+ DEBUG_TRACE (DEBUG::EventLoop, string_compose ("%1: request handler\n", event_loop_name()));
handle_ui_requests ();
}
return true;
}
-
+
+void
+BaseUI::signal_new_request ()
+{
+ DEBUG_TRACE (DEBUG::EventLoop, string_compose ("%1: signal_new_request\n", event_loop_name()));
+ request_channel.wakeup ();
+}
+
+/**
+ * This method relies on the caller having already set m_context
+ */
+void
+BaseUI::attach_request_source ()
+{
+ DEBUG_TRACE (DEBUG::EventLoop, string_compose ("%1: attach request source\n", event_loop_name()));
+ request_channel.attach (m_context);
+}