#include "pbd/debug.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
using namespace std;
using PBD::DebugBits;
DebugBits PBD::DEBUG::UndoHistory = PBD::new_debug_bit ("undohistory");
DebugBits PBD::DEBUG::Timing = PBD::new_debug_bit ("timing");
DebugBits PBD::DEBUG::Threads = PBD::new_debug_bit ("threads");
+DebugBits PBD::DEBUG::Locale = PBD::new_debug_bit ("locale");
+DebugBits PBD::DEBUG::StringConvert = PBD::new_debug_bit ("stringconvert");
/* These are debug bits that are used by backends. Since these are loaded dynamically,
after command-line parsing, defining them in code that is part of the backend