make BasicUI (for control surfaces) loop toggle work like the GUI
[ardour.git] / libs / pbd / enums.cc
index 87e8da4b710389ddb84bb50ddc003b641d7c3994..b5b9bc167656871c02e9e44781dba9d598847c10 100644 (file)
@@ -24,14 +24,14 @@ using namespace PBD;
 using namespace std;
 
 void
-setup_libpbd_enums () 
+setup_libpbd_enums ()
 {
        EnumWriter& enum_writer (EnumWriter::instance());
        vector<int> i;
        vector<string> s;
 
        Controllable::Flag controllable_flags;
-
+       Controllable::GroupControlDisposition controllable_group_disposition;
 #define REGISTER(e) enum_writer.register_distinct (typeid(e).name(), i, s); i.clear(); s.clear()
 #define REGISTER_BITS(e) enum_writer.register_bits (typeid(e).name(), i, s); i.clear(); s.clear()
 #define REGISTER_ENUM(e) i.push_back (e); s.push_back (#e)
@@ -40,4 +40,12 @@ setup_libpbd_enums ()
        REGISTER_CLASS_ENUM (Controllable, Toggle);
        REGISTER_CLASS_ENUM (Controllable, GainLike);
        REGISTER (controllable_flags);
+
+       REGISTER_CLASS_ENUM (Controllable, InverseGroup);
+       REGISTER_CLASS_ENUM (Controllable, UseGroup);
+       REGISTER_CLASS_ENUM (Controllable, NoGroup);
+       REGISTER_CLASS_ENUM (Controllable, ForGroup);
+       REGISTER (controllable_group_disposition);
+
 }
+